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Terms and Conditions

Introduction

The Mobile App, Site and Kiosks are operated by the Lottery. The Lottery’s registered offices are at 500 Airport Road SE, Salem, Oregon 97301. Visit the Oregon Lottery site at www.oregonlottery.org for more information and to view the Lottery responsible gaming initiatives.

In order to play Lottery Games through Lottery’s Mobile App, Site or Kiosk, you (the “Player”) must first enter into the Terms and Conditions set forth below. The Terms and Conditions form a contract between you and Lottery that sets out each party’s rights and responsibilities regarding your Player Account, Lottery Games and Services.

In addition, you must enter into a separate contract(s) with the Bank of George (defined as the "Bank Funding Account Agreement") to transfer moneys and establish an account for your benefit (defined as the “Funding Account” below, as more specifically described in the Bank Funding Account Agreement). Part of the bank agreement requires you to provide your social security number ("SSN") and this information may be shared with Lottery-approved payment processing providers. The bank may, in its sole discretion, choose not to open, or to close, a Funding Account resulting in the inability for the Player to Deposit or Bet. After you Deposit moneys into the Funding Account, a digital gaming account (the "Player Account," as more specifically defined below) will be created that will synchronize with the funds in your Funding Account. The Player Account shows the amount of credit available to you to play Lottery Games and place Bets. After you have completed playing a Lottery Game or placing a Bet, any Winnings (after required tax, support obligations or other required withholdings are successfully completed) will be deposited into your Funding Account. The Bank Funding Account Agreement sets out your rights and responsibilities regarding your Funding Account. Please review the Bank Funding Account Agreement carefully before accepting. In the event of any inconsistency between the Bank Funding Account Agreement and these Terms and Conditions in relation to the Funding Account, the Bank Funding Account Agreement shall control.

Please review these Terms and Conditions carefully before accepting them. If you accept these Terms and Conditions, Lottery recommends that you print them and store them safely with any confirmation emails, Game rules and deposit and withdrawal methods relevant to your use of the Mobile App, Site or Kiosks.

If your Winnings exceed a certain amount, you must provide your social security number (“SSN”) as required by OAR 177-046-0110(7), so that Lottery may administer any required tax, support obligations or other required withholdings from your winnings; this disclosure is mandatory and Lottery may not pay a prize if you do not supply your SSN.

1. AGREEMENT AND DEFINITIONS

1.1 Agreement. By opening a Player Account on the Lottery's Mobile App, Site or Kiosk, the Player agrees that these Terms and Conditions:

 

  1. Form a contract entered into by electronic communications without necessity of a physical document and original handwritten signature between Lottery and the Player;
  2. Are governed by all applicable Rules and Laws (as defined below);
  3. Override any prior agreements the Player may have entered into with the Lottery in relation to any Services;
  4. Are in addition to the Laws and Rules that govern the Lottery and Lottery Games. In the event of a conflict, the Laws and Rules override these Terms and Conditions; and
  5. Are in addition to the in-game Scoreboard rules that are available to Players within the Mobile App, Site or Kiosk. In the event of a conflict, the in-game Scoreboard rules override these Terms and Conditions.

1.2 Incorporated by Reference. Scoreboard is governed by these Terms and Conditions (subject to Section 1.1e), Laws and Rules that govern the Lottery and Lottery Games and additional in-game rules that are available on the Mobile App, Site, or Kiosk. These are hereby incorporated into these Terms and Conditions.

1.2 Definitions. Unless the context indicates otherwise, capitalized terms used in these Terms and Conditions have the meanings given below or as provided in the Laws or Rules. Defined terms are capitalized throughout the Terms and Conditions for the convenience of the reader.

"Bank" means the Bank of George, a community bank established in the State of Nevada.

"Bank Funding Account Agreement" means the separate contract(s) a Player enters into with the Bank that set(s) forth the terms and conditions pursuant to which the Bank will establish, hold and maintain the Player's Funding Account and the funds therein, including the terms and conditions pursuant to which funds may be transferred.

"Bet" means the amount of money paid by a player from his/her Player Balance for a share in Scoreboard and risked on a particular outcome of a sporting event. A bet may be one of a variety of types including, but not limited to, pre-game, live, straight or parlay. Available bets are determined by Lottery and displayed to players within Scoreboard on the Mobile App, Site or Kiosk. A Bet must be placed subject to the Scoreboard game rules and these Terms and Conditions.

"Bonus" means free plays or a similar promotional incentive that is added to the Player Balance when a Player meets betting requirements in accordance with the applicable rules for the particular promotion. Bonuses and similar promotional incentives are subject to restrictions as described in these Terms and Conditions and the Rules. Generally, Bonuses may be used to play Games and place Bets, but have no cash value.

"Confirmed" means a Bet was placed by a Player, the Lottery accepted the Bet, the Bet amount was successfully debited from the Player Balance, the Bet was recorded by Lottery, and the Player received a Bet identification number or similar confirmation number.

"Deposit" means money a Player adds to their Funding Account that is reflected in the Player Balance that may be used to play Games and place Bets.

"Funding Account" means a Player's account with the Bank, as described in the Introduction, section 5 of these Terms and Conditions and more specifically in the Bank Funding Account Agreement, that is linked to the Player Account for the purpose of establishing the Player Balance. The terms and conditions pursuant to which the Funding Account and the funds therein are established, held and maintained are set forth in the Bank Funding Account Agreement.

"Funds Balance" means the total amount in the Funding Account, including Deposits and Winnings after Offsets (excluding Bonuses that have no cash value), that is available to the Player to Withdraw.

"Game" means an Oregon Lottery Game made available to Players via the Mobile App, Site or Kiosks as described in these Terms and Conditions, including without limitation, Scoreboard.

"Governing Body" means a recognized organization that has a regulatory or sanctioning function over a particular sport.

"Gross Winnings" means total Winnings not reduced by the amount of the Bet.

"Kiosk" means any self-service betting terminals available on the Premises of a Lottery Retailer.

“Laws” means article XV, section 4 of the Oregon Constitution, ORS chapter 461 and other Oregon Revised Statutes applicable to Lottery, and any federal laws applicable to the operation of Lottery and its Players, all as amended from time to time.

"Live Bet" means a Bet placed during the course of a sporting event or match that a Player may place as described in the Scoreboard rules and these Terms and Conditions.

"Lottery" means the Oregon State Lottery.

"Malfunction" means a malfunction or error in the functioning of a Game or the Mobile App, Site or Kiosk including, but not limited to, the frontend application not being accessible to Players or a Game not working in accordance with the Scoreboard game rules.

"Mobile App" means application software operated by the Lottery that is designed to operate on a mobile device or tablet through which a player can access their player account.

"Net Winnings" means total Winnings reduced by the amount of the Bet.

"Offsets" means money that Lottery is required by the Laws to deduct from a Player's Winnings for certain debts owed to the State of Oregon, for support obligations or as otherwise required by the Laws and Rules.

"Physical Address" means, for an individual, a residential or business street address; for an individual who does not have a residential or business street address, an Army Post Office or Fleet Post Office box number or the residential or business street address of next of kin or of another contact individual.

"Player" means an individual who is 21 years of age or older who successfully opens a Player Account and uses the Mobile App, Site, Kiosk, Services or any combination of the foregoing.

"Player Account" means a digital gaming account that a Player opens on the Mobile App, Site or Kiosk at the time of registration for an account and by accepting these Terms and Conditions.

"Player Balance" means the total amount available for the Player to place Bets or play Games through the Player Account. The Player Balance is a reflection of the Funds Balance plus any Bonuses.

"Pre-Game Bet" means a Bet placed prior to the start of a sporting event or match that a Player places as described in the Scoreboard rules and these Terms and Conditions.

"Privacy Policy" means a statement that discloses the type of information Lottery may collect and how Lottery will secure, use, and disclose information that is periodically updated and published on the Lottery website.

“Rules” means Oregon Administrative Rules, chapter 177 as amended from time to time available at https://secure.sos.state.or.us/oard/displayChapterRules.action?selectedChapter=153.

"Scoreboard" means a Game authorized by the State Lottery Commission and operated by the Lottery in which Players place Bets on Sporting Events. Scoreboard is governed by the Rules, these Terms and Conditions (subject to Section 1.1.e) and in-game rules set forth within the Scoreboard Mobile App, Site or Kiosk for a particular sport or sporting event.

"Services" means the Games and associated services offered by the Lottery through the Mobile App, Site or a Kiosk from time and time and accessed by the Player via a mobile device, the Internet or other means.

"Site" means any Lottery website operated by the Lottery through which a Player can access their Player Account to play Games.

"Sporting Event" means a game, match, race, or similar competitive event associated with a Governing Body in its entirety or a particular in-game, live occurrence such as, but not limited to, a particular play or score.

“State” means the State of Oregon.

"Winnings" means the prize a Player wins in the course of playing any Game in the Mobile App, Site or Kiosk.

"Withdraw(al)" means any request by a Player to transfer funds from the Funding Account.

2. CHANGES TO THE GENERAL TERMS AND CONDITIONS

2.1 Changes. Lottery may change and update these Terms and Conditions from time to time. Lottery will notify Players by mail, email, posting on the Mobile App, Site, Kiosk, Lottery Site or other appropriate methods when these Terms and Conditions are changed or updated.

2.2 Consent. The Player's continued use of the Player Account or any Services after updates or changes to the Terms and Conditions about which the Lottery has provided notice will constitute the Player's acceptance of the updates or changes.

3. REQUIREMENTS TO OPEN A PLAYER ACCOUNT

3.1 Eligibility. To open a Player Account, an individual must:

  1. Meet the eligibility requirements described in OAR 177-046-0022; and
  2. Successfully open a Funding Account for the benefit of the Player to facilitate the Deposit and Withdrawal of moneys to establish the Player Balance. (Note that the Bank, in its sole discretion, may choose not to open a Funding Account, or to close a previously opened Funding Account, for an individual resulting in the inability of such individual to Deposit funds or Bet.)

3.2 Attestation. By completing the registration process and opening a Player Account, the Player attests and agrees that:

  1. The Player is the beneficial owner of any bank accounts, credit cards, or similar payment processing methods used by the Player to fund the Funding Account;
  2. The Player is legally able to enter into contracts;
  3. The Player meets the applicable eligibility requirements described in OAR 177-046-0022;
  4. As set forth in Section 4, Lottery may use third parties to verify information provided by the Player;
  5. As set forth in Section 4, Lottery will use geolocation technologies to verify that Player's location when placing bets is inside the geographic boundaries of Oregon (excluding tribal lands);
  6. As set forth in Section 14, the Player consents to the use of information as provided in Lottery's Privacy Policy and these Terms and Conditions;
  7. The Player has read and understood these Terms and Conditions and will comply with them at all times;
  8. The Player has read and understood the terms and conditions of the Bank Funding Account Agreement and will comply with them at all times;
  9. The Player is responsible for all transactions that occur through the Player Account;
  10. All information provided by the Player at registration is true and the Player will keep the registration information updated and current;
  11. If the Lottery becomes aware of unusual or suspicious transactions or illegal activity, the Lottery will report the transactions and activity to appropriate authorities or third parties;
  12. The Player has not excluded themselves from using the Services via a self-exclusion agreement;
  13. The Lottery may verify information provided by the Player at registration or other times as described in section 4 of these Terms and Conditions;
  14. The Player has or will create a password and keep it private and secure as described in these Terms and Conditions;
  15. The Player understands that Lottery Games are games of chance that should be played for entertainment purposes only and there is a risk that, by using the Mobile App, Site or Kiosks and Services to play Games, the Player will lose money; and
  16. At registration, the Player must set a Deposit limit and Player understands that additional self-imposed limits can be set and managed through the Responsible Gaming section of the Player Account.

3.3 One Account. A Player may have only one active Player Account at any one time. The Lottery will refuse to open a Player Account for any individual who attempts to establish a Player Account using personal information already registered to another Player Account.

3.4 Information Verified. The information provided by a Player at registration will be verified by the Lottery to prevent fraud and abuse and ensure compliance with applicable laws and rules regarding Player eligibility.

3.5 Exclusive to Player. The Player may not allow another person to use their Player Account. The Player may not sell, transfer or acquire Player Accounts to or from other persons or attempt to do so. No Player Balance (including, but not limited to, Winnings or Bonuses) may be transferred between Player Accounts.

3.6 Close/Suspend. Lottery may close or suspend any Player Account opened fraudulently or that otherwise fails to comply with the requirements in these Terms and Conditions.

3.7 Declined Account. Lottery may decline to open a Player Account at any time and for any reason.

4. CONSENT TO INFORMATION AND LOCATION VERIFICATION

4.1 Verifying Information. Lottery may use one or more sources, including, but not limited to, an independent credit reporting agency, to verify the Player's age, name, Physical Address or other information the Player provides to the Lottery. In performing these checks, the credit reporting agency or other source Lottery uses to verify Player identity may keep a record of the Player's information. The purpose of such checks is to confirm the Player's age, identity and Physical Address. These checks enable Player Accounts to be opened quickly, reduce the need to obtain age and identification documents and assist the Lottery with age verification obligations and crime and fraud prevention. The Player will not be able to play any Games until the Player's age, identity and other information provided have been verified. The Player hereby consents to the Lottery making such an inquiry of third parties, including without limitation any credit reporting agency, for these purposes.

4.2 Additional Documentation. If Lottery cannot satisfactorily complete the identity verification process, Lottery may ask the Player to provide personal identification documents to further confirm and validate the Player's identity. Such checks may include, but may not be limited to, proof of the Player's age and identity with valid, current, government-issued photo identification and proof of Player's Physical Address. The Player agrees that Lottery may decline to open, suspend and/or restrict the Player Account or restrict access to certain functions until these verification checks have been successfully completed.

4.3 Geo-location. Lottery games must comply with federal laws governing betting on the Internet. Lottery must be able to verify the Player is within the state of Oregon (and not on tribal lands) when a bet is placed. Certain third parties, including without limitation GeoComply, will use your location data to verify compliance with location requirements of federal law. By playing the Games, the Player consents to Lottery transmitting, collecting, maintaining, processing and using the Player’s location data to provide and improve location-based Services. The Player may withdraw this consent at any time by turning off the locations settings on your mobile device or by notifying Lottery in writing that the Player would like to withdraw such consent. A Player who withdraws consent to providing location data will not be able to play Games or place Bets. Lottery's ability to geolocate the Player may require a high-speed Internet connection ("wi-fi"). Lottery is not responsible for any charges associated with the Player's use of high-speed Internet connection.

4.4 Money Laws. To comply with anti-money laundering laws and regulations, the Lottery may at any time (including, but not limited to, at certain stages of the Player Account registration process) ask the Player to verify their identity, address or proof of ownership for any method of Deposit or Withdrawal.

4.5 Credit Checks. To ensure any Funding Account is not used without the Player's consent, the Lottery, its payment service providers, or both, will validate the name, address and other personal information supplied by the Player during registration or at other times against appropriate third-party databases. These checks will not normally appear on the Player's credit report or be known to anyone other than the company the Lottery uses to make the checks. Sometimes the Lottery or a payment service provider is required to make checks against official records to comply with anti-money laundering and anti-terrorism legislation. Such checks may appear on the Player's credit report. All information provided by the Player will be treated securely and in accordance with relevant data protection Laws and the Lottery's Privacy Policy. The Player hereby consents to the Lottery or Lottery’s payment service providers making such validation checks.

5. FUNDING ACCOUNT/PLAYER BALANCE

5.1 Funding Account. A Player must enter into the Bank Funding Account Agreement with the Bank in order to establish the Player's Funding Account and Deposit moneys into their Funding Account before the Player can play any Game. Lottery will not charge the Player to Deposit or Withdraw from the Funding Account. Lottery accepts no responsibility for any currency exchange conversions, charges or fees levied by a merchant card issuer, payment processor, bank or other financial institution in connection with transferring moneys to or from the Funding Account. The Bank Funding Account Agreement sets forth the terms and conditions pursuant to which the Bank will establish, hold and maintain the Player's Funding Account and the funds therein. In the event of any inconsistency between the Bank Funding Account Agreement and these Terms and Conditions in relation to the Funding Account, the Bank Funding Account Agreement shall control. Interest will not be paid on amounts deposited in the Funding Account and any amount in excess of $250,000 held in the Funding Account will not be insured by the Federal Deposit Insurance Corporation or any other entity. In its sole discretion, the Bank may freeze or close a previously opened Funding Account resulting in the inability for the Player to deposit additional funds or Bet. Moneys in the Funding Account are at all times subject to any federal banking and other applicable laws.

5.2 Credit to Available Balance in Player Account. A Player creates a Player Balance in their Player Account by opening a Funding Account. The Lottery assumes the Player is using an authorized Funding Account and related payment processing methods and is not liable to any third party for unauthorized use of the Funding Account.

5.3 Withdrawal of Winnings. The Player will not be able to Withdraw Winnings from the Funding Account until the Bank has received confirmation that the Player's Deposit in the Funding Account has cleared or settled through clearing banks or payment providers and any tax withholdings or Offsets against Winnings have been completed as required by Law. Additional restrictions on the Withdrawal of Winnings may be set forth in the Bank Funding Account Agreement, and in the event of any inconsistency between the Bank Funding Account Agreement and these Terms and Conditions in relation to the Funding Account, the Bank Funding Account Agreement shall control.

5.4 Excess Credit. A Player must notify Lottery if an amount is incorrectly credited to the Player Account or deposited in the Funding Account. The Lottery is entitled to recover any excess amounts from the Funding Account or from the Player if insufficient moneys are deposited in the Funding Account.

5.5 Funding Account Withdrawal. A Player may Withdraw moneys from their Funding Account up to the amount deposited in the Funding Account. Bonuses are not credited to the Funding Account and may not be withdrawn because they have no cash value; only Winnings from successfully played Bonuses may be withdrawn from a Funding Account. The Player's Funding Account or selected payment processing method may have limits on the amounts that can be transferred or otherwise processed. There may also be delays in the time between initiating a withdrawal and receiving the funds, such as one or more business days to allow the transaction to be processed. Lottery is not responsible for any such delays. Additional restrictions on Withdrawals from Player Funding Accounts may be set forth in the Bank Funding Account Agreement, and in the event of any inconsistency between the Bank Funding Account Agreement and these Terms and Conditions in relation to the Funding Account, the Bank Funding Account Agreement shall control.

5.6 Unsuccessful Withdrawal/Information. The Player is responsible for providing accurate and up to date information and for complying with all relevant terms and conditions in the Bank Funding Account Agreement when requesting to Withdraw from the Funding Account. If a Withdrawal is unsuccessful, however, the Lottery will investigate the attempted Withdrawal and assist the Player in resolving the matter. The Lottery is not responsible for losses incurred or any delays that result from incorrect information being provided by the Player. Once a Withdrawal is approved, the Lottery is not responsible for any third-party financial clearing process that may delay the Player's payment being received.

5.7 Account Adjustment for Charge Back. If there is a charge back on a Deposit to the Funding Account, the Player accepts and acknowledges that the Lottery may suspend the Player Account to enable the Lottery to investigate and resolve the matter. During such period, the Player Balance will not be available to the Player. Resolution of the charge back could result in a negative balance in the Funding Account that the Player is liable for.

5.8 Bank Withdrawal Provisions. Player requests to Withdraw from their Funding Accounts are subject to the terms and conditions set forth in the Bank Funding Account Agreement, and in the event of any inconsistency between the Bank Funding Account Agreement and these Terms and Conditions in relation to the Funding Account, the Bank Funding Account Agreement shall control.

6. PLAYER RESPONSIBILITIES AND PROHIBITED CONDUCT

6.1 PLAYER RESPONSIBILITIES.The Player must comply with:

  1. All in-game rules on the Scoreboard Mobile App, Site or Kiosk such as the Betting Rules and rules specific to a particular sport or Sporting Event;
  2. All Bonus or promotional rules;
  3. These Terms and Conditions; and
  4. All applicable Laws and Oregon Lottery Administrative Rules at https://secure.sos.state.or.us/oard/displayChapterRules.action?selectedChapter=153 or policies relating to the Mobile App, Site, Kiosk, Services and Games.

6.2 Player Information. The Player must provide true, accurate, current and complete information, including the Player’s personal details, when creating and using the Player Account and Services and maintain and promptly update such information when necessary. Failure to comply with this provision is grounds for the Lottery to close or suspend the Player Account and prohibit future use of the Player Account. If necessary in connection with the management and operation of the Player Account, the Lottery may contact the Player by email, telephone, SMS (text message) or mail via the contact details the Player provides to the Lottery.

6.3 Password. The Player must create a password for their Player Account. The Player may change the password at any time. The privacy and security of this password is the Player's sole responsibility. Failure to maintain the privacy and security of the password could lead to unauthorized activity on the Player Account. The Player is responsible for all transactions on the Player Account. If the Player thinks the privacy or security of a password has been compromised, the Player should contact Lottery Customer Services Team immediately. The Lottery is not liable for any loss incurred as a result of the Player's failure to maintain the privacy and security of their password that leads to unauthorized use of the Player Account.

6.4 Player Account Security. The Player is responsible for the use of their Player Account by the Player or by persons who gained unauthorized access to the Player Account, and Lottery hereby disclaims responsibility for any third party access to the Player Account, because of the Player’s acts or omissions, including the failure to protect the privacy and security of the Player Account password. The Player must protect their Player Account information from disclosure to third parties, and the Player may not circumvent the use of required encryption technologies. The Player must:

  1. Not allow anyone to have access to their Player Account;
  2. Immediately notify Lottery if the Player becomes aware or suspects any unauthorized use of their Player Account or any other breach of security; and
  3. Log out of their Player Account at the end of each session.

6.5 Lottery Disclaimer. Under no circumstances shall the Lottery be liable for any losses incurred by the Player as a result of the Player’s failure to protect the security and privacy of the Player’s password as set forth in Section 6.4, or any or for any unauthorized access to the Player's account where the Player's negligence or intentional act contributed to such misuse or third-party access. The Player must monitor their Player Account to prevent its use by another person.

6.6 Lost Device. If the Player loses a device on which the Player is logged into their Player Account or on which their Player Account credentials are saved, the Player should first contact their network operator to prevent the device from being used and then the Player should notify Lottery. The Player is liable for all transactions on the Player Account initiated from the lost device prior to receipt of notification by the Lottery.

6.7 Carrier Charges. The Player is responsible for any charges by their mobile network or other service provider associated with using the Mobile App or Site.

6.8 Prohibited Conduct.A Player may not use the Mobile App, Site, Kiosks or Services:

  1. For any unlawful purpose;
  2. For any commercial purpose;
  3. In a way that impairs, interrupts or damages the Mobile App, Site or Kiosks or the efficiency thereof;
  4. To advertise or promote the Player's own or any third party's products or services;
  5. To distribute any unsolicited communications including, but not limited to, spam; or
  6. To play Games or place Bets on behalf of anyone else or in any other way that is not for the Player's own personal use.

6.9 Malware/Manipulation. A Player may not use (or upload to the Mobile App, Site or Kiosks) any form of malware (including, but not limited to, viruses, worms, Trojan horses and spyware) or any other code that may be deemed malicious. A Player may not engage in automatic Game playing or similar manipulation of software including, but not limited to, the use of so-called "bots," artificial intelligence software or any software used for opponent-filing or automatic betting or playing or any other manipulation of the Games or Player Account.

6.10 Under Age Betting. A Player may not allow, facilitate or encourage a person who is under 21 years of age to place Bets on the Mobile App, Site or Kiosk and/or use Services.

6.11 Illegal/ Dishonest. A Player may not engage in any actual or attempted illegal, fraudulent, or dishonest activity related to a Lottery Game or Bet, including without limitation, using a stolen credit or debit card, forgery, identity theft, collusion, cheating, bribery, money laundering and the provision by the Player to the Lottery of false registration data or other requested information.

6.12 Breach. A Player may not breach these Terms and Conditions or other applicable Laws or Rules.

6.13 Exploitation. A Player may not take unfair advantage when playing a Lottery Game or placing a Bet including, but not limited to, exploitation by the Player of any technical fault or loophole on the Mobile App or Site or an error on Lottery's part or in any third party's software.

6.14 Offensive Content. A Player may not cause to be published on or send via the Mobile App or Site any actual or potentially defamatory, offensive or obscene content.

7. CLOSURE OF ACCOUNT BY PLAYER

7.1 Closing Player Account. A Player may close their Player Account at any time, except that a Player Account and Funding Account may remain in pending closure status if there are outstanding Confirmed Bets (such as a Bet on a future sporting event) or a negative balance in the Player Account or Funding Account.

7.2 Closing Funding Account. At the same time a Player closes their Player Account, a Player should also close and withdraw any remaining funds in their Funding Account. If the Funding Account is not closed and the Player takes no action with respect to the Funding Account for an extended period of time, funds may be subject to escheat under the laws of the jurisdiction where the Funding Account is established. In addition, federal laws may require freezing funds or closing the Funding Account. Closing a Funding Account is governed by the Bank Funding Account Agreement.

7.3 Pending Items. The closure of a Player Account renders any open games, pre-purchased tickets, Bonus funds and entries in any bonus promotions or other competitions void. If there are Confirmed Bets on future Sporting Events, the Funding Account will remain open pending closure to allow Lottery to credit any Winnings if applicable on the Confirmed Bet.

8. CLOSURE OR SUSPENSION OF THE PLAYER ACCOUNT BY THE LOTTERY

8.1 Lottery Action. The Lottery may, at any time, for any reason, close or suspend a Player Account and the Player's entitlement to access and use of the Mobile App, Site and Services as provided in OAR 177-046-0022.

8.2 Notice of Closure. In the event the Lottery closes or suspends a Player Account, the Lottery will notify the Player using the contact information provided at registration.

8.3 Funding Account. If the Lottery closes the Player Account, the Player is responsible for closing, and withdrawing any moneys in, their Funding Account by contacting Lottery and following the terms and conditions applicable to Withdrawals set forth in the Bank Funding Account Agreement.

8.4 Suspension. If the Lottery suspends a Player Account, the Player will not be able to play Games and may not be able to access the Player Balance during suspension.

8.5 Rights Reserved. The right to close or suspend a Player Account is without prejudice to any other rights that the Lottery may have against the Player under these Terms and Conditions or otherwise.

9. INACTIVE PLAYER ACCOUNTS

9.1 Inactive Player Account. When a Player Account has no Player-initiated activity for an extended period of time, the Lottery will make reasonable efforts to contact the Player. If the Lottery does not receive a response from the Player, the Lottery may close the Player Account. The Player should be aware that any money remaining in the Funding Account associated with an inactive Player Account may be subject to escheat under the laws of the jurisdiction where the Funding Account is established.

10. BETS

10.1 Rules Available. This section of the Terms and Conditions is in addition to betting rules available on the Scoreboard Mobile App, Site or Kiosk and the Oregon Lottery Administrative Rules governing the Lottery and Lottery Games available at https://secure.sos.state.or.us/oard/displayChapterRules.action?selectedChapter=153.

10.2 Only Confirmed Bets. The Lottery only accepts Bets through the Mobile App, Site or Kiosk that are recorded on Lottery’s servers; those are the only Bets eligible to be Confirmed. Bets are placed via the Internet connection between the Player's device or Kiosk and the Lottery servers. A Bet is only considered placed when it is Confirmed. All Confirmed Bets are final. A Player cannot cancel or refund Bets once they have been Confirmed. Bets lost in transmission will not be recorded and therefore will not be Confirmed. A Player will be required to have a high-speed Internet connection to place Bets for geolocation purposes; Lottery is not responsible for costs associated with use of a high-speed Internet connection.

10.3 Available Bets. A Bet can only be placed on a given Sporting Event if it is available on the Mobile App, Site or Kiosk and the terms for placing the Bet have not expired. The Lottery has the sole discretion to determine what Bets are available at any given time on the Mobile App, Site or Kiosk. The Lottery only allows Bets on Sporting Events with a Governing Body.

10.4 Timing of Bet. Bets are processed in the order they are received. Unless otherwise stated, all times shown on the Mobile App, Site or Kiosk are Pacific Standard Time (PST). Generally, Pre-Game Bets must be placed prior to the start time of the event. The start time for an event is the official start time declared by the official sports organization sponsoring the event. For events in which an official start time is not declared, the advertised start time of the event is considered the start time. At the discretion of the Lottery, Pre-Game Bets may be accepted after the start time of the event if the final result is not known and no team or participant has achieved a material advantage (such as, but not limited to, scoring a goal or touchdown or expulsion of a player) at the time the Pre-Game Bet is placed. Disputes regarding the time a Bet is placed are resolved by Lottery.

10.5 Lottery Authority to Void a Bet. In order to maintain the fairness, integrity, security, and honesty of the Lottery and its operations, the Lottery reserves the right to void any bet at any time for any reason as provided in Lottery's Scoreboard rules in OAR chapter 177, division 92 and posted on the Scoreboard Mobile App, Site, or Kiosk. If the outcome is known or a material advantage has occurred, the Lottery reserves the right to void the Bet, regardless of its outcome. If a Live Bet has been placed after the outcome of the Bet is known or a team or participant has achieved a material advantage (such as, but not limited to, scoring a goal or touchdown or expulsion of a player), the Lottery reserves the right to void the Live Bet, regardless of its outcome. If Lottery cannot satisfactorily determine the official event results, then Lottery may void and refund the Bet amount only as provided in OAR 177-092-0050. A Bet is void and no Winnings will be paid if Lottery, in its sole discretion, determines a Player placed the Bet illegally or otherwise violated these Terms and Conditions.

10.6 Bet Amount. The Bet amount is at the sole risk and discretion of the Player, except that the Lottery may impose minimum and maximum bet amount limits or prize amount limits to manage Lottery's risk at any given time based on the sport, league, odds, and related factors. Such limits will be communicated to the player on the Mobile App, Site or Kiosk. The Bet amount may not exceed the Player Balance. When a Player places a Bet, the Bet amount is deducted from the Player Balance and ultimately withdrawn from the Funding Account. Notwithstanding the foregoing, a Player may self-impose limits within the Responsible Gaming tools in the Player Account that limit the amount the Player can Bet.

10.7 Winning Bet. The Lottery determines if a Bet is a winning Bet based on the official event results as provided in OAR 177-092-0040. Before the results are declared official by the governing body, Lottery may recognize changes to the results and resettle bets as provided in OAR 177-092-0050 and section 10.9, but once the results are declared official, Lottery will generally not recognize changes including, but not limited to, the game’s final score, or any protests, overturned decisions, or statistical changes made by the professional sports league or organization overseeing the game that changes the final score or call on a particular play.

10.8 Push. A "push" means the official event results of a sporting event end right on the listed point spread or finishes in a draw or tie. For such Bets, the Winnings are equal to the original Bet amount, which is subject to Offsets the same as all other Winnings as described in section 12 of these Terms and Conditions.

10.9 Final Decision. The Player agrees that the Lottery decision will be final and binding on all matters in relation to betting, or the Player’s eligibility for a prize, claim or Winnings, and the Lottery shall be the final authority in determining the terms of any Bets the Player places and the circumstances in which they were made.

10.10 Account Adjustment for Resettlement. The Player accepts that, from time to time, mistakes may be involved with Bets and a resettlement of the Bet may be required. Mistakes for purposes of resettlement include, but are not limited to, operator errors, the governing body changes a call on a particular play or final score, or a malfunction may cause Winnings to be incorrectly credited to the Player Account or the Funding Account. Resettlements are governed by OAR 177-092-0050 and the Betting Rules posted on the Scoreboard Mobile App, Site or Kiosk.

10.11 Discrepancies. If there is a discrepancy between the numbers that the Player believes they entered or the graphic display of the Game and those in the Lottery's database or any of Lottery's service provider's databases, the numbers in the database are considered valid.

10.12 Duplicative/ Identical Bets Prohibited. If it appears a series of Bets contain the same selections made by, or on behalf of, the same person or group of people or in their favor, the Lottery reserves the right to suspend the Player Accounts involved until an investigation is completed. Such Bets are ineligible for Winnings.

11. BONUSES AND SIMILAR PROMOTIONAL INCENTIVES

11.1 Bonuses. Lottery, in its sole discretion, may, from time to time, offer Bonuses or similar promotional incentives. Bonuses appear as funds in the Player Balance and may be used to play Games as described in the specific rules for the particular Bonus or promotion, but Bonuses have no cash value and are not transferred to the Funding Account for Withdrawal. Each Bonus or promotional offer may have additional terms and conditions that will be disclosed to Players on the Mobile App, Site, or Kiosk. Players must comply with any additional terms and conditions to be eligible to use Bonuses or similar promotions. The Lottery reserves the right to change the terms and conditions or cancel any Bonus or similar promotion at any time. Closure of the Player Account will render a Bonus void. Bonuses are not transferable between Player Accounts.

11.2 Bonus Play Winnings. Any Winnings that result from playing with Bonuses are deposited in the Funding Account and available for Withdrawal subject to these Terms and Conditions. Bonuses must be played at least once in order to have the corresponding Winnings deposited in the Funding Account. The terms of the Bonus or promotion will indicate the betting requirements necessary to obtain any corresponding Winnings.

12. PAYMENT OF WINNINGS AND OFFSETS

12.1 Paid to Funding Account. Winnings are only paid if Lottery has previously verified all relevant information including, but not limited to, name, age and Physical Address of the Player. After successful completion of Offsets, Winnings are reflected in the Player Balance and an equivalent amount is deposited into the Funding Account for Withdrawal subject to the Bank Funding Account Agreement.

12.2 Offsets. The Player understands and agrees that sometimes Lottery must offset a Player’s Winnings and apply them to certain state debts or other required Offsets such as child support obligations. Lottery follows state and federal rules and laws when making these Offsets. After any Offsets are complete, the remaining amount of Winnings is reflected in the Player Balance and an equivalent amount is deposited in the Funding Account. If Gross Winnings are greater than $600, Lottery must check the Player’s information against databases for outstanding Oregon Health Authority or Department of Human Services overpayments and delinquent child support and withhold any such debts as described in ORS 461.715 and 461.719 and OAR 177-010-0090, 177-010-0094 and 177-046-0110.

12.3 Taxes. Lottery must report a Player's Winnings to state and federal tax authorities as required by state and federal guidelines. The Player acknowledges and accepts that sometimes Lottery must offset or withhold all or part of a Player’s Winnings for tax withholding purposes. Notwithstanding anything in these Terms and Conditions, however, applicable taxes on a Player's Winnings are the sole responsibility of the Player. Lottery follows state and federal tax guidelines and applicable state laws and administrative rules for tax withholding as following:

  1. If Net Winnings are greater than $600, Lottery provides a WG2 Form to the Player for state tax reporting purposes.
  2. If Net Winnings are greater than or equal to $600 and at least 300 times the amount of the Bet or if Net Winnings are greater than $5,000, Lottery provides a WG2 Form to the Player for federal tax reporting purposes.
  3. If Net Winnings are greater than or equal to $1,500, Lottery will withhold state taxes.
  4. If Net Winnings are greater than $5,000, Lottery will withhold federal taxes.

13. RESPONSIBLE GAMING AND SELF-IMPOSED LIMITS

13.1 Lottery Commitment. The Lottery is committed to supporting customers in positive play behaviors as outlined in Lottery's Responsible Gambling Code of Practice. In support of that commitment, Lottery provides responsible gaming tools on the Mobile App, Site and Kiosks as described in this section. Lottery may also offer additional outreach and messaging to Players from time to time.

13.2 Self-imposed Limits. A Player must choose a daily, weekly or monthly Deposit limit to the Funding Account when the Player Account is created. Once entered, upwards changes shall become effective after 24 hours; downward changes are effective immediately. Once the Deposit limit is reached, a Player will be unable to make additional Deposits until the limit is changed. A Player may voluntarily set additional limits within the Player Account such as Deposit, Bet, and loss limits. All limits can be increased a maximum of three times a week. The limits are intended to support the Player in responsible gaming practices and the Player must be aware that when the self-imposed limits are in effect, it may not be possible to override the limits, even by Lottery.

13.3 Voluntary Time-Out. A Player may voluntarily select to exclude themselves from making Deposits to the Funding Account, placing Bets or playing Games for a period of up to 30 days. This is known as a time-out. Time-outs are for a minimum of 24 hours and a maximum of 30 days. During time-outs, the Player may log in and Withdraw from their Funding Account but cannot Deposit or Bet. The Player will receive an email detailing the selected time-out period, which they must confirm for the time-out to begin. Time-outs cannot be shortened once selected. Time-outs may be extended. Once the time-out period is concluded, the Player will automatically be able to access their Player Account for betting.

13.4 Voluntary Self-Exclusion. A Player may voluntarily select to exclude themselves from access to their Player Account for a period of 30 days or longer. Temporary self-exclusion periods are for a minimum of 30 days and can be extended indefinitely. A Player may also elect to exclude themselves permanently. A Player will receive an email receipt of the self-exclusion request, which they must confirm for the self-exclusion to begin. A Player selecting temporary self-exclusion will not be able to log into any Lottery account and the Player should Withdraw any remaining funds in the Funding Account. The Player Account will be closed for Players selecting permanent self-exclusion. Self-exclusion periods cannot be shortened once selected. Self-exclusion periods may be extended. Once the self-exclusion period is concluded Players will be required to send an email to scoreboard.reinstate@support.oregonlottery.org to request reinstatement in writing.

14. LIMITATION OF LIABILITY

14.1 Privacy. The Lottery and its contractors take reasonable precautions to protect the privacy of the Player's username, password and account information, and all financial information. The Lottery and its contractors do not and cannot guarantee or warrant that information transmitted through the Internet is secure or that such transmissions are free from delay, interruption, interception or error. By opening a Player Account, you agree that: (a) your personal data may be processed, transferred, used and stored in a manner and at the locations agreed upon by the Lottery and its contractors; and (b) you consent to the Lottery's privacy policy available at https://www.oregonlottery.org/legal as updated from time to time and the Lottery's disclosure of your data and information, including personal data, to the Lottery's contractors.

14.2 Malfunctions. The Lottery will provide the Services with reasonable care and skill and in accordance with these Terms and Conditions, Laws, Rules and Lottery policies and procedures. The Lottery does not make any guarantee regarding the Services, the Player Account or the Funding Account. In particular, the Lottery does not promise the Mobile App, Site or Kiosks or Services generally will have uninterrupted availability or be free of Malfunctions, bugs or other errors. The Lottery, its contractors and the Bank will not be liable for any failure to perform, or delay in performance of, any of their obligations including, without limitation, any delays, Malfunctions or disruption to the Services, due to any reason outside their control.

14.3 Force Majeure Events. If the Lottery is prevented from providing all or part of the Mobile App, Site, Kiosks and/or Services (including, but not limited to, any Service or Game) or fulfilling any of its obligations under these Terms and Conditions due to an event beyond the reasonable control of Lottery or its contractors, including, but not limited to, an act of God, an outbreak of hostilities, riot, civil disturbance, acts of terrorism, the act of any government or authority (including, but not limited to, any refusal or revocation of any license or consent), fire, explosion, flood, theft, malicious damage, strike, lock-out, or industrial action of any kind or any other such cause beyond the reasonable control of Lottery or its contractors, then the Mobile App, Site, Kiosk , and one or more Services or Games may be suspended until such time as the Lottery is able to provide access or fulfill any obligations under these Terms and Conditions. The Player agrees to waive any claim against the Lottery or its contractors which may arise in such circumstances.

14.4 Limited Liability.

   (a)       By accessing the Services, and except for any liability that cannot be excluded or limited by applicable law, you hereby release, discharge and hold harmless the Lottery and its contractors and the Bank, and each of their respective legal representatives, officers, directors, members, shareholders, employees, agents, affiliates, agencies, and subsidiaries (collectively, the “Service Providers”) from any and all losses, damages, costs, expenses, claims, actions or proceedings brought by you or any third party acting on your behalf (collectively, “Claims”) arising from your access of, or your unsuccessful attempt to access, the Services and/or any benefit, prize or award that you may claim as a result thereof. Lottery and its contractors and the Bank fully and completely disclaim any liability with regard to any Claim, except for any benefit, prize or award to which you are rightfully entitled as a result of your having accessed the Services..

   (b)          You acknowledge that to the fullest extent permitted by applicable law, and regardless of the form of action, whether in contract, tort or otherwise, in no event will the Service Providers by liable to you or to any party claiming through you for any direct, indirect, consequential, incidental, special, punitive, exemplary or other damages including without limitation damages for lost profits or savings, loss of information, data or records, loss of and/or cost of replacing software, hardware or other equipment, even if advised of the possibility of such damages, arising from using or the inability to use the Services.

   (c)           By accessing the Services, you hereby agree to indemnify, defend and hold harmless the Service Providers against all liabilities, losses, damages, costs, expenses, claims, actions and proceedings, including attorneys’ fees, incurred by them as a result of your breach of these terms and conditions or any other agreement, rule, term or condition applicable to your access of the Services.

15. COMPLAINTS PROCEDURE

15.1 Submission. A Player may submit a complaint to the Lottery Customer Services Team. The Player must provide details of the Player's identity and as much information as possible regarding the complaint. The Lottery Customer Services Team will respond as soon as reasonably possible.

15.2 Appeal. If a Player is not satisfied with the response of the Lottery Customer Services Team, the Player may escalate the complaint to the Director of the Oregon State Lottery or the Director's designee for a decision pursuant to OAR 177-046-0160.

16. SUSPICIOUS ACTIVITY MONITORING

16.1 Site Activity Monitoring. Use of the Lottery site and Mobile Apps may be monitored to ensure that the Player is not using the Lottery site and Mobile Apps with a frequency or in a manner which might suggest the Player is using it for bookmaking or other suspected criminal or unethical activities. The Lottery may do any or all of withholding any moneys, closing or suspending the Player Account if the Lottery knows or suspects that the Mobile App, Site, Kiosks or Services are being used by the Player for bookmaking or other suspected criminal or other prohibited activities.

16.2 Suspicious Activity. If the Lottery knows or suspects that a transaction is suspicious (including, but not limited to, collusion between Players whether using Lottery’s internal systems or other systems) and involves or may involve financial crime, fraud, cheating or irresponsible gaming behavior or breaches any of these Terms and Conditions, the Laws or Rules, the Lottery may retain the amount of that transaction and any other transaction made by the Player. The Lottery shall be under no obligation to provide the Player with any reasons for doing so. In addition, the Lottery may disclose information of such activity (including, but not limited to, any details relating to the Player) to any applicable law enforcement or regulatory entities or other appropriate third parties.

16.3 Fraud or Gaming System Malfunction. The Lottery may withhold Winnings and/or void or freeze Bets if the Player or another Player manipulates a Game in a fraudulent manner, if there is collusion (or suspected collusion) between Players or if the gaming system itself malfunctions.

17. MISCELLANEOUS

17.1 Severability. If any part of these Terms and Conditions is found by a court of competent jurisdiction or other competent authority to be invalid, unlawful or unenforceable, such part will be severed from these Terms and Conditions and the remainder will continue to be valid and enforceable to the fullest extent permitted by law.

17.2 Governing Law. These Terms and Conditions shall be governed by and interpreted in accordance with Oregon law and the Player agrees that any dispute between the Player and the Lottery regarding these Terms and Conditions, any Games or other Services, or the Player’s Account will only be dealt with under Oregon law and through Oregon courts. The Player agrees to abide by and comply with Oregon law, including the Laws and Rules governing Lottery and any additional terms and conditions and registration requirements provided to an individual Player by the Lottery which are in effect, and which may be amended from time to time.

17.3 Intellectual Property. Certain software and services that you may access via the Mobile App, Site and Kiosks are the proprietary products and trade secrets of SBTech or its affiliates. These are commercially valuable to SBTech and may not be used in any manner or form by you except as expressly provided for under these Terms and Conditions for lawful, personal, non-commercial purposes. By opening a Player Account, you acknowledge and agree that SBTech’s software, all works derived therefrom and all intellectual property rights therein remain the exclusive property of SBTech and its affiliates. You shall not, and shall not permit others to (a) display, publish, copy, distribute, modify, adapt, translate, prepare derivative works from, decompile, disassemble or reverse engineer any SBTech intellectual property; (b) attempt to derive any source code from or take any action to circumvent, compromise or defeat any security measures in any SBTech intellectual property or to use the same in violation of any law or rights of any third party; (c) sell, assign, transfer, lease or grant any security interest in any SBTech intellectual property; or (d) export, or attempt to export, any SBTech intellectual property to any foreign country, whether by physical or electronic means.

Last Revision: 14 October 2019 (Version: #1)

Soccer

All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal.

Video Assistant Referee (VAR) will be taken into account. Decisions made after a significant event occurs, may result in confirmed bets being voided. Bets voided will be from the time of the significant event, until the time the final VAR decision was officially announced.

An exception is made when this rule relates to friendly matches. In such cases, all match markets are settled based on the actual result at the end of the game (excluding any extra time), irrespective of whether the full 90 minutes is played. This rule applies only to matches with regular playing time of two 45-minute halves.

Some Soccer matches may have different playing schedules. In that case the following will apply:

  • 90 minutes scheduled play (3 x 30 minutes). Full-time bets are still considered valid. Half-time bets are considered void.
  • 80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.
  • If the playing schedule is different from the above stated, all bets are void.

Should any match be played prior to the date or kick-off time denoted then bets will stand provided the wager is placed not later than the revised kick-off time.

Bets on a match or qualification are not affected if a team is subsequently disqualified from, or re-instated to the competition.

All bets on a match abandoned before the completion of the regular time will be void unless the match is rearranged and played on the same date (local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.

If the game does not take place as scheduled and is not played on the same date (local time) all bets are void. An exception is made if incorrect kick-off time is announced on our website.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.

Bets will stand if we list a team name without specifying the term 'XI' in the name.

In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.

Extra Time

All bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout.

If the match does not go to an Extra Time [ET] all bets are void.

Markets offering:

  • 3W Money Line
  • 1st Half 3W Money Line
  • Draw No Bet
  • To Win To Nil
  • 3W Handicap
  • Total Goals
  • Number of Team Goals
  • Total Team Goals
  • Teams Odd/Even
  • Both Teams To Score
  • 1X2 Rest of The Match
  • Teams Clean Sheet
  • Goal Crazy
  • Corners
  • Corners 1st Half
  • Double Chance
  • Exact Score
  • Odd/Even
  • 1st Team To Score
  • Last To Score
  • 2nd 10th Goal (Next Goal)

Penalties Shootout

All bets are settled on the official score for penalty shootout part only.

If the match does not go to a penalty shootout all bets are void.

Markets offering:

  • Penalties HC & OU - all of the penalty kicks taken during shootout
  • To Win Penalties
  • Total Penalties Taken - all of the penalty kicks taken during shootout
  • Total Team Penalties Converted - only converted penalties count for settlement
  • Penalties Sudden Death - select if the shootout will exceed the first 10 penalties
  • Penalties Exact Score
  • Team GK 1st Penalty Save - which GK will make the first save in shootout
  • Team To Take 1st Penalty
  • Team To Take Last Penalty
  • Team To Miss 1st Penalty
  • Last Penalty Score/Miss
  • First Penalty- Twentieth Penalty - choose per each Team if First, Second, Third... Penalty taken will be either scored or missed

1X2/HC/OU for 5/10/15 Minutes Markets

Predict the score within defined periods of 5, 10 or 15 minutes of live soccer games.

You can place bets on either 1X2 FT Money Line, Handicap or Over/Under.

Snap Bets

Each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on.

Injury time does not count. For example:

The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time.
The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time.
The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time.

A settlement will be made based on data from the TV broadcaster covering the match, or if not available - based on the official website of the competition, or if not available – based on data transmitted by our data providers.

If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.

If a specified minute period is not completed, all bets will be void unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties, free kicks, goal kicks and throw-ins will not count.

Goal will be settled on the time the goal is scored.

  • Corner is considered to have happened when it is AWARDED (not when it is taken).
  • Cards - both yellow and red cards count. Only cards shown to players on the playing field count. A card is considered to have happened when it is shown.
  • Penalty is considered to have happened when it is AWARDED (not when it is taken).
  • Free kick is considered to have happened when it is AWARDED (not when it is taken).
  • Goal kick is considered to have happened when it is AWARDED (not when it is taken).
  • Throw in is considered to have happened when it is AWARDED (not when it is taken).

1X2

Bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void.

1 - Home Win
X - Draw
2 - Away Win

Asians

The Asian Line is a special type of handicap used for Soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1 st/2 nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes. If a game is abandoned, bets will be void.

Asian Handicap What it means
0 You win if your team wins the match. If there's a draw (0 goals difference), your stake is refunded.
0.25 You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
0.5 You win if your team draws or wins the match.
0.75 You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the stake.
1 You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded.
-0.25 You win if your team wins the match. If it draws you lose half of the stake.
-0.5 You win if your team wins the match.
-0.75 You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
-1 You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded.

Live betting example:

Juventus vs Man United - Live score 1:0

Team Asian Handicap Odds
Juventus -0.75 1.80
Manchester +0.75 2.15

Final score 3:0
If you bet on Juventus $100, your net win is $80


Final score 2:0, 3:1
If you bet on Juventus $100, your net win $40


Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3
If you bet on Man. United $100, your net win is $115

Over/Under

Predict the total goals scored in a match. Goals are considered regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet has been placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.

Over/Under What it means
Under 2 Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there are three or more goals scored in the match.
Under 2.25 Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.
Under 2.5 Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Under 2.75 Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly, half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.
Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
Over 2.25 Bets win if there are three or more goals scored in the match. If there are two goals exactly, half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.
Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Over 2.75 Bets win if there are four or more goals scored in the match. If there are three goals exactly, half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

Total Goals/Total Goals 1 st Half

Predict the total goals scored in the match/1 st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1 st half

Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1 st half

Total Team Goals/1 st Half Total Team Goals

Predict the total goals scored by a certain team in the match/1 st half. Own goals count to the team credited with the goal. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

For example:

Over 2.5 - The bet will be a winner if the team scores 3 or more goals in the match/ 1 st half

Under 2.5 - The bet will be a winner if the team scores 2 goals or less in the match/ 1 st half

1 st Half: 1X2, Asians and Over/Under

Bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half then all first half bets are still valid.

2 nd Half: 1X2, Asians and Over/Under

Bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.

1X2 Up to 30 th Min, Asians and Over/Under Up to 30 th Min

All bets will be settled based on the score by the end of the 30-th min (29:59). If a match is abandoned before the 30 th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 30 th min, all bets will stand.

1X2 Up to 70 th Min, Asians and Over/Under Up to 70 th Min

All bets will be settled based on the score by the end of the 70-th min (69:59). If a match is abandoned before the 70 th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 70 th min, all bets will stand.

Draw no bet

Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.

Double Chance

A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is also Double Chance 1 st Half market, which is settled according to the result of the 1 st half only.

The following options are available:

1 or X - if the result is either a home win or a draw then bets on this option are winners.
X or 2 - if the result is either a draw or an away win then bets on this option are winners.
1 or 2 - if the result is either a home win or an away win then bets on this option are winners.

Exact Score

Predict the exact score of the match by choosing from given results. There is another variation of this market available: Exact score 1 st Half – you have to predict the score of the 1 st Half.

Multi-Bet Exact Score

Predict the final score of the game by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on.

Otherwise you lose. For example:

You have bet on line: 1:0, 2:0, 3:0.
If the final score is either 1:0 or 2:0 or 3:0, you will win. If any other result occurs, your bet will be lost.

Multi Goals FT/1-st Half/2-nd Half/Teams

Predict whether or not a specific range of goals will be scored inside the full 90 minutes of each soccer game.

Selections are predefined goal ranges and “Other than” selections refer to any different goal range.

Example: if you place a bet on the "1-4 Goals" selection and the game ends in a 0-0 draw or with 5 or more goals scored, your bet will be lost. A winning bet in this market will be one placed on the "Other than 1-4" selection.

Halftime/Fulltime

Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.

Example: If you chose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count.

Half Time OR Full Time

Predict the outcome of at least one of the game parts - either the Half-Time result or the Full-Time result – 3 Way. If the event is not completed, then all bets are void, unless the market has already been determined.

Both Teams to Score

Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

"Yes” – meaning that both teams will score.

“No” – meaning that either team will not score.

Both teams to score in 1st half

Predict whether both teams will score at least one goal in the 1st half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

Both teams to score in 2nd half

Predict whether both teams will score at least one goal in the 2nd half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

Both To Score No Draw

"Yes" selection wins if:
Both Teams score and final result finishes with a winner (example: 2-1).

"No" selections wins if:
Either only one Team scores or Both Teams score but result finishes draw (example: 1-0 / 1-1 / 2-2...).

Both Teams To Score In Both Halves

"Yes" selection wins if:
Both Teams score in both halves.

"No" selections wins if:
If both teams do score but not in both halves & if both teams do not score at all.

Team To Score First & Win / Draw / Lose

Winning selection is the one that fully accomplishes the combination of which team will score first inside the game and either win, draw or lose afterwards.

3 Way Handicap

In a 3W Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled according to the final result. There is another option of this market: 1 st Half 3 W Handicap, which is settled according to the result of 1 st half only.

For example:

Handicap (-2) - You will win if your team wins the match with a goal difference of three or more.
Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference.
Handicap (+2) - You will win if your team loses / draws / wins by 1 goal.

First to Score/Last to Score/2 nd Goal/3 rd Goal/4 th Goal….

Predict which team will score the first/2 nd/3 rd/4 th/…./last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.

Winning Margin

Predict the team to win the match and the victory margin. For example in a match Team A vs Team B:

Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.

Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.

Bet on Score Draw wins in case of any draw results with the exception of 0:0, i.e. 1:1, 2:2, 3:3, etc.

Bet on No score draw wins only if the result is 0:0.

Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.

Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.

Odd/Even

Predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:

Odd/Even – bets on it are settled according to Full time score

1 st Half Odd/Even – bets on it are settled according to the 1 st half result only

2 nd Half Odd/Even – bets on it are settled according to the 2 nd half result only

Teams Odd/Even

Predict if accumulated goals by a certain team will add up to an odd or even number. If this team has 0 goals, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:

Teams Odd/Even - bets are settled according to the goals scored by the named team for the Full time

1 st Half Teams Odd/Even – bets are settled according to the goals scored by the named team for the 1 st half

2 nd Half Teams Odd/Even - bets are settled according to the goals scored by the named team for the 2 nd half

Goalscorer

Predict if a player will score first/last/anytime goal in the match. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes.

For Live Betting, if an own goal is scored, the next regular goal will be considered for settlement purposes.

Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void.

If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void.

If a match is abandoned before a first goal is scored, all bets will be void.

Goalscorer Premier

Betting options available on this market are:

First or Last Goalscorer – Predict if a certain player will score either first or last goal in the match

2 or more – Predict if a certain player will score 2 or more goals in the match

3 or more - Predict if a certain player will score 3 or more goals in the match

Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void.

If a match is abandoned, bets on this market will be void with the exception of any bets that have an already determined outcome.

Team Goalscorer

Predict which player of a certain team will score the most goals in a League/Tournament.

Goals scored both in regular and extra time count. Penalty shootout goals do not count. In case two or more players score the same amount of goals, dead-heat rules apply. If there aren’t any goals scored by the named team, all bets will be void.

Top Goalscorer

Players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league. All bets will stand in case of any of the above-mentioned scenario, unless otherwise stated:

Own goals will be ignored.

Only League goals scored are counted.

Goals scored in playoff matches are not counted.

If two or more players score the same amount of goals, dead-heat rules apply.

Teams to score in 1 st Half/2 nd Half/Both halves

Predict if a team will score at least one goal in 1 st Half/2 nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes.

If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

Teams Clean Sheet

Clean sheet means that a team will finish the game without conceding a goal. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void, unless settlement is already unconditionally determined.

For example:

Team Clean sheet team A “Yes” – in order for the bet to be settled as a winner team A should not concede any goal (including an own goal) in the game. If it does, the bet is lost.

Team Clean sheet Team A “No” – in order for the bet to be settled as a winner team A should concede a goal (an own goal counts as well) in the game. If it doesn’t, the bet is lost.

Head 2 Head

If one or more contestants fail to start the tournament, all bets are considered void. If both teams reach the same stage, the bets will be void.

Total Goals Min

Total Goals Min is the sum of the minutes of all goals scored in the regular time of the game. Goal times are recorded as the full minute according to the official source. Any goal scored in the added time of the 1 st half will be recorded as the 45 th minute. Any goal scored in the added time of the 2 nd half will be recorded as the 90 th minute. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25 th minute.

Win/Loss is determined by comparing Total Goals Min with preset number. If a game is abandoned, bets on this market will be void.

OU & Goal Crazy/Goal Crazy/1 st Half Goal Crazy

Bets are settled on the total number of goals scored by both teams in the match - Goal Crazy, or for the 1 st half - 1 st Half Goal Crazy. If an event is abandoned during the 1 st half, all bets on this market will be void. If an event is abandoned after the 1 st half is completed, bets on 1 st Half Goal Crazy will stand and bets on Goal Crazy will be void. Example:

If you pick 2-3, you win if 2 or 3 goals are scored in the match/1 st half. Otherwise your bet is lost.
If you pick 3+, you win if 3 or more goals are scored in the match/1 st half. Otherwise your bet is lost.

Half with Most Goals

Predict in which half most goals will be scored. Bets will be void if the match is abandoned.

Number of Goals/Number of Goals 1 st Half

Predict the exact number of goals scored in the match/1 st half by both teams. If an event is abandoned during the 1 st half, all bets on this market will be void. If an event is abandoned after the 1 st half is completed, bets on Number of Goals 1 st Half will stand and bets on Number of Goals will be void.

Number of Team Goals/Number of Team Goals 1 st Half

Predict the exact number of goals scored by a named team in the match/1 st half. Own goals count to the team credited with the goal. If an event is abandoned after the 1 st half is completed, bets on Number of Team goals 1 st Half will stand and bets on Number of Team Goals will be void.

First Half/Second Half

Predict the result of first and second half separately. If a match is abandoned, bets will be void.

Example: To win a bet on '1/X’, the home team must win the first half and the result of the second half should be a draw. Extra time and a penalty shootout do not count.

1X2 rest of the match

All bets are determined without taking into consideration the current result at the time the bet is being placed – as if the game was starting again from 0:0 score after the bet had been placed. If a match is abandoned, all bets are void.

Example: Current result is 1-0 and final result is 1-1. The result for the bet settlement is 0-1:

1 - Bets on Home Team are lost
X - Bets on Draw are lost
2 - Bets on Away Team are winners.

Penalty

Penalty is similar to Over/Under Wager. Win/loss is determined by the number of penalties accumulated by both teams. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.

If a penalty is awarded, but not taken (referee changes his decision, the game is abandoned before the penalty is taken), this penalty will be ignored for settlement purposes.

Win to Nil

Predict if a certain team will win the game, without conceding a goal.

Win Either Half

Predict if a certain team will win at least one half of the game – no matter 1 st or 2 nd half.

Own Goal

Predict if there will be an own goal scored in the match.

Win From Behind

Predict if a certain team will be down by one or more goals during any time of the match, but will eventually win the match.

Score/Miss a Penalty

Predict if a certain team will score or miss a penalty during the game. Penalties that were cancelled by the referee will be ignored.

Added Time in 1 st Half/2 nd Half

Added Time is similar to Over/Under wagers. Win/loss is determined by the Added Time officially announced by the referee, not by the actual time played. If a game is abandoned in the 1 st half, all bets will be void.

If a game is abandoned in the 2 nd half, Added Time in 1 st Half bets will be settled, Added Time in 2 nd Half bets will be void.

For example: If the referee shows 1 min added time and 2 min are played, bets will be settled as 1 min added time.

1 st Goal Period

Predict when the 1 st goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes.

Betting periods at the end of either half include any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count.

If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25 th minute.

Goal up to 30 th Min

Predict if there will be a goal scored before the 30 th Min (29:59) of the game. If a game is abandoned before the 30 th Min, bets will be void, unless a goal has already been scored in the game.

Goal Scored 1-15Min, 16-30Min, 31-Half Time, Starting 2 nd Half-60Min, 61-75Min, 76-Full Time

Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise bets will be void.

Example: If the match is abandoned in the 38 nd minute:

Bets on minutes: 1 to 15 and 16 to 30 will be settled.
Bets on minutes: start of second half-60, 61-75, 76-Full Time will be void.
Bets on minutes: 31-Half Time will be settled if there was a goal scored between 31 st and 38 th min
Bets on minutes: 31-Half Time will be void if there was no goal scored between 31 st and 38 th min

Both teams to score & over 2.5

Yes = both teams to score and at least 3 goals to be scored in the game.

No = either team not to score or both teams to score but less than 3 goals altogether.

If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.

Match Winner & Both Teams to Score

Predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.

Scorecast

This is a prediction on both First to Score and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the match, bet will be settled with Exact Score market odds at kick-off time. If game ends with 0:0 score, all bets will be void.

If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as first to score will be settled with Exact Score market odds at kick-off time.

If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.

1st Half Scorecast

This is a prediction on both First to Score and Exact Score in the 1st half of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the 1st half, bet will be settled with 1st Half Exact Score market odds at kick-off time. If 1st Half ends with 0:0 score, all bets will be void.

If player comes on the field after first goal is scored, or did not take part in the 1st Half at all, bets including him as first to score will be settled with 1st Half Exact Score market odds at kick-off time.

If a match is abandoned during the 1st Half, all bets will be void.

Anytime Scorecast

This is a prediction on both Anytime Goalscorer and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for Anytime Goalscorer for settlement purposes.

If there are only own goals in the match, bet will be settled with Exact score market odds at kick-off time. If game ends with 0:0 score, all bets will be void.

If player did not take part in the game at all, bets including him as Anytime Goalscorer will be settled with Exact Score market odds at kick-off time.

If a match is abandoned after a goal or goals are scored, bets including players who have already scored will be settled with Anytime Goalscorer odds of Goalscorer bet type at kick-off time. All other bets will be void.

Wincast

This is a prediction on both First to Score and Final Result (home win, away win or draw) of the match.

Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the match, bet will be settled with 1X2 market odds at kick-off time.

If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with 1X2 market odds at kick-off time.

If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.

Half-time/Full-time & Over/Under 2.5

Predict the match result at half-time and full-time, and whether at least 3 goals will be scored in the match. Example: In order for the bet ‘1/X and Over 2.5’ to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.

Match Winner & O/U 1.5/2.5/3.5

Predict the winner of the match and if there will be over or under 1.5/2.5/3.5 goals scored in the match from the given options.

If a game is abandoned, all bets will be void.

Match Winner & O/U 1.5 1 st Half

Predict the winner of the match and if there will be over or under 1.5 goals scored in the 1 st half from the given options.

If a game is abandoned, all bets will be void.

Match To Go To Penalties

Predict if the match outcome will be decided after penalty shoot-out.

Match Decided In Extra Time

Predict if the match outcome will be decided in the Extra Time. Penalty shoot-out does not count.

1X2 Corners Full Time/1 st Half/2 nd Half

Predict which team will take more corners. Available options are:

1 – Home team to take more corners
X – Both teams to take an equal number of corners
2 – Away team to take more corners

Corners 1X2 Full Time is settled according to the corners taken during the whole match.

Corners 1X2 1 st Half is settled according to the corners taken in the first half only.

Corners 1X2 2 nd Half is settled according to the corners taken in the second half only.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Asians Handicap & Over/Under Corners FT/1 st Half/2 nd Half

This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply.

Asians & Over/Under Corners FT will be settled according to the corners taken during the whole match.

Asians & Over/Under Corners 1 st Half will be settled according to the corners taken in the first half only.

Asians & Over/Under Corners 2 nd Half will be settled according to the corners taken in the second half only.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Total Team Corners

Total team corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Total Corners 2 Way

Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Total Corners Odd/Even

Predict if the total corners taken in the match (by both teams) will add up to an odd or even number. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Corners 3 Way HC

In 3 way HC betting, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled by comparing the corners taken by each team, applying preset handicap.

For example:

Handicap (-1) - You win if your team takes two or more corners more than the opponent.
Tie (-1) - You win if the team with (-1) Handicap takes exactly one corner more than its opponent.
Handicap (+1) - You win if your team takes a bigger or an equal number of corners than its opponent.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Corners 3 Way OU

Predict if corners taken by both teams during the match will be over, under or exactly a given number.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Corners Over/Under, Corners 1 st Half Over/Under, Corners 2 nd Half Over/Under

Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

First/Last Corner

Predict which team will take the first/last corner in the game.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

2 nd /3 rd/4 th/… Corner

Predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example game finishes or is abandoned with 8 corners taken – all bets on any corner after the 8th will be void (9th, 10th, etc.).

Kick Off

Predict which team will perform the first kick of the game. Bets accepted after the decisive toss of coin will be void. All bets stand if a kick off has been made in the match, no matter if the match is later abandoned.

Player Cards/Player Red Card

Predict which Player will be carded - either with yellow card or with red card during the game. Players entering the field as substitutes are eligible and will be counted for settlement purposes. Cards shown to non-players, such as managers, substituted or substitution players - do not count for settlement. Any card shown after the full-time whistle has been blown will be disregarded. Both yellow and red cards count.

Red Cards

Red Cards is similar to Over/Under wager. Win/Loss is determined by the number of red cards accumulated by both teams.

Cards shown to non-players (managers, coaching staff, substitutes on the bench, etc.) or substitutes on bench do not count.

If a match is abandoned all bets will be void unless settlement is already determined.

Most Cards

A prediction on which team will receive the most cards in the match.

Cards Handicap

A prediction on which team will receive the most cards in the match after the allocated handicap has been applied.

Race to X number of cards

A prediction on which team will be the first to receive the nominated number of cards.

1st Card to 10th Card

A prediction on which team will receive the card nominated in the market. In this market no card will lead to the market being voided.

Player To Be Carded First

Predict if a player will be shown the first card in the match. Cards shown after the final whistle do not count. Cards to substituted players who play no subsequent part in the game do not count. Player must start for bets to stand. If no card is shown in the match, bet is settled as a loser. An unquoted player will count as the winner should they receive the award.

Total Booking in Match

This market is similar to Over/Under wager. Win/Loss is determined by points accumulated for cards shown to both teams. A yellow card counts as one point and a red card counts as two points. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2 nd yellow card point is ignored). Cards shown to non-players (managers, coaches, substitutes on the bench, etc.) do not count.

Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count.

If a match is abandoned all bets will be void unless settlement is already determined.

First/Last Booking

Predict which team will receive first/last of any card (yellow or red) in the game. If players from both teams are booked for the same incident in which first or last card is received, bets will be void.

If a match is abandoned all bets will be void unless settlement is already determined.

Team Season Points

Predict how many points a team will accumulate over the course of a regular season. Only points won on the pitch count. Point deductions are not included. Teams must play the pre-determined number of matches for bets to stand, unless the change in the number of matches could not impact the bets' settlement, or the settlement is already determined.

Substitutes

Substitutes are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the substitutes used by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by substitutes used by both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

First/Last Substitute

Predict which team will make first/last substitution in the game. If both teams make a substitution at the same time, which happens to be first/last in the game, bets on it will be void.

If a match is abandoned all bets will be void unless settlement is already determined.

Offside

Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the offsides ruled against each team, applying the given Handicap. Win/Loss for Over/Under part is determined by offsides ruled against both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

First / Last Offside

Predict which team will be caught first/last in an offside position in the game.

If a match is abandoned all bets will be void unless settlement is already determined.

Fouls

Fouls are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the fouls committed by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by fouls committed by both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

Ball Possession

Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started.

If a match is abandoned all bets will be void.

Passes

A ball played intentionally from one player to another. Attempted passes will be counted as valid for settlement purposes.

If a match is abandoned all bets will be void unless settlement is already determined.

Shots on Target

"Shots on Target" is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target of each team, applying the given Handicap.

Win/Loss for Over/Under part is determined by shots on target of both teams..

If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.

Total Throw In

Total Throw Ins is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the throw ins taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by throw ins taken by both teams.

If a match is abandoned all bets will be void, unless settlement is already unconditionally determined.

1 st/Last Throw In

Predict which team will be first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.

1 st/Last Free Kick

Predict which team will be first/last to take a free kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.

1 st/Last Goal Kick

Predict which team will be first/last to take a goal kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.

Outright/Winner

Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.

To Qualify/Win the Cup

Winner is the team advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void.

Relegation / Promotion

Bets are settled on the final league position, after play offs (if played), unless otherwise stated. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation/promotion book will be opened.

Group Winner / Qualify / Forecast / Points Bottom / Highest Scoring / Top Goalscorer

Bets settled on final Group standings.

Group Winner – Predict the team which will win the group.

Group Qualify – Predict if a team will qualify for the next round of the tournament without playoffs.

Group Forecast – Predict the exact place the named team or teams will finish in.

Group Bottom – Predict which team will finish in last position.

Highest Scoring Group - Predict which Group will have the most goals scored in it across all of it's qualifying games. Dead-heat rules apply.

Group Points – Predict how many points a team will accumulate.

Group Top Goalscorer - Predict which player will score the most goals within just the Group Stage of the tournament. Dead-heat rules apply.

Elimination Stage

Predict in which stage of a tournament a certain team will be eliminated.

Player and Game Performance Markets

Settlement will be based on official competition rules and official competition feed.

Player Performance
Predict what will be the in-play performance of single Player from each Team.

Game Actions
Predict what will be the in-play action that will determine outcome of the match.

Player Performance

All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal. All bets on a match abandoned before the completion of the regular time will be void except for bets on any markets that have been unconditionally determined.

Player Propositions markets, specifically bets on players not taking part in the match will be void. Selected players must start the match for bets to stand, unless otherwise stated.

Settlement of the following markets will be determined by feed provided data or in the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.

Detailed definitions of individual Player Propositions market:

Man of the Match

Predict who will be announced as the Man of the Match. The winner will be determined based on the official result announced by the official competition organizer (e.g. UEFA for Champions League, FIFA for World Cup matches etc.).

If there is no official result announced by the official competition organizer, then the market will be settled on the result announced by the main UK television broadcaster. If a match is televised live on more than one channel, then the main UK television broadcaster will be determined based on the following order:
BBC
ITV
Channel 4
Channel 5
Sky Sports
BT Sports
Any other

If there is no official result or no live UK broadcaster names a Man of the Match, then all bets will be void.

Players who enter the field as substitutes (including in extra time) are eligible and will be counted for settlement purposes. Bets on any players that take no part in the match will be void. If more than one player is announced as the Man of the Match, then dead heat rules will apply.

Prices will be available upon request for players not quoted. If an unquoted player is announced as the winner, then all bets will stand and the player will count as the winner.

Shots on target (Selected Player)

Any intentional goal attempt which could result in:
a) The ball goes into the net
b) The ball would have gone into the net but was stopped by a goalkeeper's save
c) The ball would have gone into the net but was stopped by a defender who is the last man

Shots hitting the frame of the goal are not counted as shots on target unless the above criteria are met.
Shots blocked by another player, who is not the last-man, are not counted as shots on target.

Shots (Selected Player)

A shot is defined as any intentional goal attempt which could result in:
a) The ball goes into the net
b) The ball would have gone into the net but was saved by the goalkeeper or stopped by an opposing player who is the last-man.
c) The ball is heading towards goal and is blocked by a defender, where he/she was the last one meaning that there are other defenders or a goalkeeper behind the blocker.
d) The ball would have gone over or wide of the goal but was stopped by a goalkeeper’s save or by an outfield player.
e) The ball hits the frame of the goal.

Scoring Method

Only goals scored in regular time count. Goals scored in extra time and penalty shootouts do not count. Player must start for bets to stand.
a) Header - Predict if a player will score a headed goal in the match.
b) Free Kick - Predict if a player will score directly from a free kick in the match.
c) Outside the box - Predict if a player will score from outside the 18-yard penalty area. Any event happening on a line will be considered inside that area. Bets will be settled from where the ball is struck.
d) Left/Right foot - Predict if this player will score with the listed foot. Note, the final touch must come from the listed foot for this market to be settled as a winner.
e) Score time - Predict if the listed player will score a goal within specified timeframe. First 15 minutes is from 00.00 to 14.59. Second half stoppage time is 90.00 onwards.

Hit The Woodwork player props

Bets on whether a particular player(s) will manage to hit the cross bar, goal post or any other part of the frame delineating the goal area. This will be settled as accomplished only if the shot DOES NOT result directly in a goal, awarded exactly after the ball hits a part of the goal frame.

Only direct shots from a player, which hit the woodwork without any other interference from players or the goalkeeper will count for settlement purposes.

Assists (Selected Player)

The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals or penalties do not get an assist awarded.

Passes (Selected Player)

An intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.

Offsides (Match/Team)

Awarded to the player deemed to be in an offside position where a free kick is awarded.

Player To Outscore Opposition

Predict if the chosen player will score more goals than the opposing team. All bets will be void if the nominated player does not start.

To Start Team’s First Match

Predict which player will be in the starting XI for their first match of the tournament.

Any Player to Score In Every Game

Predict if any player will score in every stage of the tournament, including all group games. In tournaments where there is a 3rd place playoff, goals scored in that game are applicable. Goals scored in regular time and extra-time count. Penalty shootouts do not count.

Player Tournament Markets

Players must start a minimum of 2 games for bets to stand, unless the result is already determined. Goals scored in regular time and extra-time count. Penalty shootouts do not count. Markets covered by this include Player Goals Match Bets, Player To Score A Goal In Tournament, Player To Score A Penalty/Header/Direct Free Kick/Hattrick In the Tournament.

Player Awards

Individual player awards, such as Player of the Tournament, Golden Glove Winner, Goal of the Tournament, Team of the Tournament and other similar awards will be determined by the league’s governing body.

Player Goal Minutes

Predict if the cumulative minutes of goals scored by the chosen player will be under or over the line given in the market. For example, if a player scores in the 7th and 36th minute, then his total player goal minutes tally would be 43. All bets will be void if the player does not start.

Tackles (Team/Selected Player)

A tackle is defined as where a player connects with the ball in ground challenge where he successfully takes the ball away from the man in possession. The tackled player must clearly be in possession of the ball before the tackle is made.

Transfer Specials

Player to sign for before.. - Club of player to sign includes Loan deals for settlement purposes. If he is recalled to his parent club or sold to another one later it does not matter. It only does matter where the player is playing on the date mentioned.

Next Permanent Manager - Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market, unless they lead the team in at least 10 competitive matches. If they do, they will be settled as winners for betting purposes.

Tournament Totals

Tournament Goals

Predict the total number of goals to be scored during the entire tournament. Goals scored in regular time and extra-time count. Penalty shootouts do not count.

Tournament Cards/Yellows/Reds

Predict the total number of cards to be shown during the entire tournament. For total cards markets, yellow card counts as one card and a red card counts as two cards. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Only cards shown to players on the playing field count. Cards shown to non-players (managers, coaches, substitutes on the bench, etc.) do not count. Cards shown in regular time and extra time count. Any card shown after the final whistle does not count.

Tournament Corners

Predict the total number of corners that will be taken during the entire tournament. If a corner needs to be retaken for any reason, it will be counted as 1 corner. Corners taken in regular time and extra time count. Corners awarded but not taken do not count.

Tournament Offsides

Predict the total amount of offsides in games during the entire tournament. Offsides in regular time and extra time count. Offsides subsequently overturned by VAR do not count.

Tournament Penalties

Predict the total amount of penalty kicks taken in the tournament. If a penalty needs to be retaken for any reason, it will be counted as 1 penalty. Penalty shootouts do not count.

Tournament Own Goals

Predict the total amount of own goals scored in the entire tournament. Goals scored in regular time and extra-time count. Own goals will be determined by the league’s governing body.

Tournament Draws

Predict the total amount of games which will finish as a draw in regular time.

Tournament 0-0s

Predict the total amount of games which will finish 0-0 in regular time.

Tournament Games Over 2.5 Goals

Predict the total amount of games which will have over 2.5 goals scored in regular time. Extra time and penalty shoot outs do not count.

Total Penalty Shootouts

Predict the total amount of penalty shoot-outs during the entire tournament.

Name The Finalists

Predict the two teams that will reach the final of the tournament.

Basketball

All games must start on the scheduled date (local time) for bets to have action. An exception is made if incorrect start time is announced on our website.

If a game venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

All bets on a game include overtime unless otherwise stated.

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

3-way Money Line & Double Chance markets bet settlement excludes Overtime.

48-minute games must go at least 43 minutes of play and 40-minute games must go at least 35 minutes of play in order for full time bets to take actions.

If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

Champions League - If a match finishes in a tie and overtime isn’t played, Match betting and Normal Time Match Betting (2 way) will be settled as a push. Will there be Overtime markets will be settled as Yes.

If a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

3x3, Streetball, Big3

Money Line

Predict which team will be the winner.

1st Half 3 Way Money Line

1st/2nd/3rd Quarter 3 Way Money Line

Spread

Predict which team will be the winner, applying the given spread to the score.

Over/Under

Predict if the points scored by both teams will be over or under a given number.

1st Half

Alternative 1st Half

2nd Half

All 2nd Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the second half including overtime if played. If the game is abandoned bets will be void. An exception is made if there are 5 or less minutes of scheduled playing time remaining. In this case bets will be settled according to the result at the time of abandonment.

Alternative 2nd Half

1st/2nd/3rd/4th Quarter

All Quarter markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even, Margin of Victory) will be settled according to the result of the relevant quarter. The 4th quarter result includes overtime if played. Quarters must be finished in order for bets on them to be settled. If the game is abandoned during the scheduled playing time, bets on the running and following quarters will be void. Example:

If the game is abandoned in the 2nd Quarter, bets on the 1st Quarter will be settled, the rest (2nd/3rd/4th Quarter) will be void.

If the game is abandoned in the 4th Quarter (even if there are less than 5 min of scheduled playing time left), bets on it will be void. Bets on 1st/2nd/3rd Quarter will be settled.

If the game is abandoned in overtime, all Quarter bets will be settled. 4th Quarter bets will be settled according to the4th quarter result, adding any points scored in overtime up to the time of abandonment.

Alternative 1st/2nd/3rd/4th Quarter

Predict which team will be the winner, applying the given alternative spread for the 1st/2nd/3rd Quarter.

Predict which team will be the winner, applying the given alternative spread for the 4th Quarter, including overtime if played.

1st/2nd/3rd Quarter Double Chance

Predict result of the 1st/2nd/3rd Quarter, covering two of the three possible outcomes.

Total Team Points

Predict if a certain team will score more or less points than a given number.

2nd/3rd/4th Quarter Total Team Points

Predict if a certain team will score more or less points in 2nd/3rd Quarter than a given number.

Predict if a certain team will score more or less points in 4th Quarter than a given number, including overtime if played.

Total Odd/Even

Predict if the points scored by both teams will add up to an odd or an even number.

2nd Half Odd/Even

Predict if the points scored by both teams in 2nd half will add up to an odd or an even number, including overtime if played.

2nd Half Teams Odd/Even

Predict if the points scored by a certain team in 2nd half will add up to an odd or an even number, including overtime if played.

2nd/3rd/4th Quarter Odd/Even

Predict if the points scored by both teams in 2nd/3rd Quarter will add up to an odd or an even number.

Predict if the points scored by both teams in 4th Quarter will add up to an odd or an even number, including overtime if played.

2nd/3rd/4th Quarter Teams Odd/Even

Predict if the points scored by a certain team in 2nd/3rd Quarter will add up to an odd or an even number.

Predict if the points scored by a certain team in 4th Quarter will add up to an odd or an even number, including overtime if played.

Total Team Odd/Even

Predict if the points scored by a certain team will add up to an odd or an even number.

Winning Margin/Margin of Victory

Predict the winning team and exactly by how many points this team will win by choosing from given options.

Margin of Victory 2nd/3rd/4th Quarter (To Win By 3+)

Winning Margin 7way/12way (Any Team)

Over Time

Halftime/Fulltime

Highest scoring Half/Quarter

Team with the Highest Scoring Quarter

Race to 12/25/45 points

Winner / Outright

NBA Regular season wins

All 82 games must be played for bets to have action. If 81 or less games are played – bets will be voided.

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

Team with most Away Wins in Regular Season

Team to win most away games in the regular season. A settlement will be determined according to the information provided by the official site of the tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Who Will Go Further

Predict which team will advance furthest in the tournament. If both teams are eliminated in the same round, all bets will be void. Dead Heat Does NOT apply.

Players

There are several markets available for any named players: points, rebounds, assists, steals, etc.

If the relevant player doesn’t get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.

First Field Goal - Settled on the first stated statistic recorded out of the players listed in the market. Bets on players who do not start the game are void. Free throws do not count in first field goal wagers.

A settlement will be made according to the statistics provided by the official site of the Tournament in which the game is played.

Teasers

Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.

A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:

4-point Teasers:
Two teams = -110/1.9
Three teams = +170/2.7
Four teams = +290/3.9
Five teams = +450/5.5
Six teams = +650/7.5

4.5-point Teasers:
Two teams = -120/1.83
Three teams = +150/2.5
Four teams = +240/3.4
Five teams = +400/5
Six teams = +550/6.5

5-point Teasers:
Two teams = -130/1.76
Three teams = +130/2.3
Four teams = +190/2.9
Five teams = +350/4.5
Six teams = +450/5.5

8-point Teasers (Super)
Three teams = -120/1.83 (push loses)

10-point Teasers (Monster)
Four teams = -120/1.83 (push loses)

All selections must be successful in order for the bet to win.

If a selection in the teaser is a push, the teaser will drop to the next lower level, if a lower level is offered for that particular teaser.

A push in a two team teaser without a loss will be considered "no action" and the stake will be refunded.

When placing a bet on super/monster teaser, if there is a push result, the teaser will be lost.

Teaser bets will only be allowed on pre-match events and selected leagues, including:

1. Regular teasers for NBA or any other league in which teaser bets are allowed: 4, 4½ and 5 points

2. SUPER TEASERS: 3 teams teaser - buying 8 points, ties lose, odds -120/1.83

3. MONSTER TEASER: 4 teams teaser - buying 10 points, ties lose, odds-120/1.83

Tennis

In the event of any of the following circumstances, all bets will stand:

- A change of schedule and/or day of match
- A change of venue
- A change from indoor court to outdoor court or vice versa
- A change of surface (either before or during a match)
- A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as the play is resumed and the match completed.

Winner Full Time including Live Betting

If the full statutory number of sets hasn’t been completed, all bets will be deemed as void.

Asian Handicap & O/U Full Time including Live Betting

Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn’t been completed, all bets will be deemed as void. A super tie break is considered as one set for bets on O/U.

Point Winner / 1st Point Winner

Predict which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5th game – 1st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. Tie break points will not be counted for this bet type.

1st Player to Break Serve

Predict which player will achieve the first break of serve in the match. If there are no breaks of serve in the match all bets on the market will be settled as losers.

Game Winner

Predict which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2nd set – 7th game – Winner. If a game is not completed for any reason, bets on it will be void. Tie break points will not be counted for this bet type.

Game Exact Score

Predict the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1st set – 8th game – Exact Score. If a game is not completed for any reason, bets on it will be void.

Game To Deuce

Predict if a score of 40-40 will occur at any stage of the stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 4th game – Game To Deuce. “Yes”, meaning there will be a score of 40-40 in the game. “No”, meaning that a score of 40-40 will not occur in the game. If a game is not played for any reason or it is abandoned before a score of 40-40 is reached, bets on it will be void. Once a score of 40-40 is reached, bets on that game will be settled, even if the game is abandoned for any reason at a later stage.

Game Total Points

3 way bet type to predict Over, Under or the exact given number of points will be played in a stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 2nd game – Total Points. If a game is not played for any reason, bets on it will be void. If a game is abandoned due to injury or withdrawal, bets on it will be void, unless the respective settlement is already determined. Tie break points will not be counted for this bet type.

Race To Games

Predict which one of the contested Players/Teams will reach first the relevant selection(s).

Set 1 Score After 4 Games

Predict the score after 4 played games. If the set is not completed all bets are void, unless the market has been already determined.

Set 1 Score After 6 Games

Predict the score after 6 played games. If the set is not completed all bets are void, unless the market has been already determined.

Games including Live Betting

Games betting refer to the games played in the match. Win/loss is determined by the number of games accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.

First/Second/Third/Fourth/Fifth Set (Money Line/Handicap or Over/Under) including Live Betting

In the event of the set not being completed, all bets will be void.

Player To Win At Least One Set / Player To Win At Least Two Sets

Predict if any of the two Players will or will not win at least 1 set during the match.
Predict if any of the two Players will or will not win at least 2 sets during the match.
If there was already one or two finished set(s) bets will be valid for settlement.

Number Of Tiebreaks In Match / Tiebreak Winner In "X" Set

Predict the exact number of Tiebreaks during each match - 1, 2 or 3.
If the full statutory number of sets hasn't been completed, all bets will be deemed as void.

Money Line Winner for each possible set if there is a Tiebreak to be played.
If there is already one or more sets with registered tiebreak winner - all bets for that market will be valid for settlement.

Any Set To Finish To Nil

Predict if there will be a set to finish to nil inside the match.
If the match is not completed all bets are void, unless the market has been already determined.

Total Games Odd/Even

Predict the total number of games inside each match - will they be an even number or an odd number.
If the match is not completed all bets are void.

Player To Win Most Games

One of the two Players/Teams has to win most of the games during the match to win this market. 1X2 market as the draw (tie) selection means the number of games between the two Players/Teams should be equal.
If the match is not completed all bets are void.

Exact Score (Set Betting) including Live Betting

Predict the sets score at the end of the match. Bets are void if the full statutory number of sets is not completed, or changed.

Total Player Games including Live Betting

Predict the number of games achieved by a player in a match. Bets will be deemed as void if the full statutory number of sets has not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.

Total Tie Break / Tie Break in a match including Live Betting

Total Tie Break is similar to Over/Under Wager. Win/loss is determined by the number of tie breaks in the match. A super tie break is not considered as a tie break for bets on Total Tie Break. If there was a Tie Break in an unfinished event, bets will be valid. If there's no Tie Break in an unfinished event, bets will be void.

Double Result

Predict a player to win or lose the 1st set and then go on to win or lose the match. Bets will be deemed as void if the full statutory number of sets is not completed.

Total Aces

Total Aces is similar to Asian and Over/Under Wager. Win/loss is determined by the number of aces accumulated by both players. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void

First Ace

Predict which player will serve the first ace in the match.

To Win 1st Point

Predict which player will win the first point. All bets placed after the coin toss will be void.

To Win 1st Game

Predict which player will win the first game. All bets placed after the coin toss will be void.

1st to win 2,3,4 or 5 games

Predict which player will be the first to win two, three, four or five games. All bets placed after the coin toss will be void.

First Break

Predict which player will break the opponent's whole game serve first. All bets will be void if a break does not take place. All bets placed after the coin toss will be void.

Double Faults

Refers to the double faults served in the match. Win/loss is determined by the number of double faults accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed.

First Double Fault

Predict which player will serve the first double fault in the match.

Fastest Serve

Predict which player will serve the fastest serve in the match in KM/H or MPH as stated in the bet type name

Player X Fastest Valid Serve (KPH)

Predict the speed of the stated players fastest legal serve in the match (in KPH). If the match is not completed, all bets will be void.

Outright

Predict the winner of the tournament. In the event of a non-runner, all bets are void.

Winner

Predict the winner of the tournament. The player must start Round 1.

Winning Quarter/Winning Half

Predict the Quarter/Half the winner of the tournament will come from. All players taking part in the tournament are divided into 4 groups (Quarters), with one of the top 4 seeds in each Quarter.

Winning Quarter: choose which Quarter the winning player will come from (eg. 1st, 2nd, 3rd, 4th). Winning Half: choose which Half the winning player will come from (eg. top or bottom).

To Win a Quarter

Predict the winner of the quarter

Finalists / To reach the final

Predict the players that will reach the final of the tournament.

Head To Head

Predict which player will reach the higher round in (or win) the tournament. In the event of a non-runner, all bets are void. Push rules apply

Stage of Elimination

Player must start the first match of the tournament for bets to be valid.

Total Double Faults in the match

Predict the total number of Double Faults served in the match (both players combined). If the match is not completed, all bets on undetermined results will be void.

Total breaks of serve for Player X

Predict how many breaks of serve the stated player will achieve in the match. If the match is not completed, all bets on undetermined results will be void.

Player X Aces O/U

Predict how many Aces the stated player will serve in the match. This will be settled off the official data from the governing body. If the match is not completed, all bets on undetermined results will be void.

Player X Double Faults O/U

Predict how many Double Faults the stated player will serve in the match. This will be settled off the official data from the governing body. If the match is not completed, all bets on undetermined results will be void.

Player X to Win and Player Y To Win a Set

Predict if the player stated first will win the match whilst losing at least 1 set. If the match is not completed, all bets on undetermined results will be void.

Player X to Win From Behind

Predict if the stated player will win the match from a Set behind. If the match is not completed, all bets on undetermined results will be void.

1st Set Race to 2, 3, 4 or 5 Games

Predict which player will reach the stated number of games first in the stated set. If the match is not completed, all bets on undetermined results will be void.

1st Set Lead After 2, 4 or 6 Games

Predict who will be leading after the stated number of games, be aware the "Tie" is an option. If the match is not completed, all bets on undetermined results will be void.

Player X to Break Serve in the 1st Set

Predict if the player stated will achieve a break of serve in the 1st set of the match. If the match is not completed, all bets on undetermined results will be void.

Total breaks of Serve in the 1st Set

Predict how many breaks of serve will be achieved in the first set. If the match is not completed, all bets on undetermined results will be void.

Player X Total breaks of Serve in the 1st Set

Predict how many breaks of serve the stated player will be achieved in the first set. If the match is not completed, all bets on undetermined results will be void.

1st Player To Have Their Serve Broken

Predict which player will fail to hold their service game first. If the match is not completed, all bets on undetermined results will be void.

Player X Break First, Win the 1st Set and Win Match

Predict if the stated player will record the first break of serve, win the first set and win the match. If the match is not completed, all bets on undetermined results will be void.

Match Race to 10 Games

Predict which player will reach the stated number of games first in the stated set. If the match is not completed, all bets on undetermined results will be void.

Player X to Save a match point and Win the Match

Predict if the stated player will successfully save a match point and go on to win the match. If the match is not completed, all bets on undetermined results will be void.

Match Winner, Most Aces, Total Games

Predict the winner of the match, who will serve the most Aces and if the total games in the match will be above or below the stated line. If the match is not completed, all bets on undetermined results will be void.

Total Minutes

Predict the total number of minutes the match will last. This will be settled off the official match time from the governing body. If the match is not completed, all bets on undetermined results will be void.

Player X 1st Serve Percentage

Predict the first serve percentage of the stated player. This will be settled off the official data provided by the governing body. If the match is not completed, all bets will be void.

Next Game score after X Points

Predict what the score will be after the stated number of points in the next game.

Next Game To Have A Break Point

Predict if the next game will contain a breakpoint. If the next game is not completed all bets on the market will be void.

Next Game Point Handicap

Predict who will win the next game with the stated points handicap taken into account. If the next game is not completed all bets on the market will be void.

Next 2 Games Winner

Predict the outcome of the next two games. If both games are not completed, all bets on the market will be void

Next Break of Serve

Predict which player will achieve the next break of serve in the match. If there are no breaks of serve in the match all bets on the market will be settled as losers.

Current Set Correct Score Any Player

Predict the correct group in which the stated set finishes. If the match is not completed, all bets on undetermined results will be void.

Current Set Games Handicap

Predict who will win the current set with the stated handicap applied. If the match is not completed, all bets on undetermined results will be void.

Player X to Break Serve in the Current Set

Predict if the stated player will successfully break serve in the stated set. If the match is not completed, all bets on undetermined results will be void.

Current Set Player X Total Breaks Of Serve

Predict how many breaks of serve the stated player will achieve in the current set. If the match is not completed, all bets on undetermined results will be void.

Player X Total Breaks Of Serve In The Match

Predict how many breaks of serve the stated player will achieve in the match. If the match is not completed, all bets on undetermined results will be void.

Match Result and Total Games

Predict who will win the match and if the total number of games will be above or below the stated line. If the match is not completed, all bets on undetermined results will be void.

Next Set Games Handicap

Predict who will win the next set with the stated handicap applied. If the match is not completed, all bets on undetermined results will be void.

Total Breaks In Set X

Predict the total breaks of serve in the stated set. If the match is not completed, all bets on undetermined results will be void.

Race to 10 Games

Predict which player will reach the stated number of games first.

Race to 20 Games

Predict which player will reach the stated number of games first. If Neither player reaches the stated games all bets on the market are void.

Next Ace

Predict who will serve the next Ace in the match. If another Ace is not served, all bets will be settled as losers. This will be settled off the official data from the governing body.

Next Double Fault

Predict who will serve the next Double Fault in the match. If another Double Fault is not served, all bets will be settled as losers.

Next Set Total Aces

Predict how many Aces will be served in the stated set. This will be settled off the official data from the governing body.

Most Aces Handicap

Predict which player will serve the most Aces with the stated handicap applied. This will be settled off the official data provided by the governing body. If the match is not completed, all bets on undetermined results will be void.

Most Double Faults Handicap

Predict which player will serve the most Double Faults with the stated handicap applied. This will be settled off the official data provided by the governing body. If the match is not completed, all bets on undetermined results will be void.

Total Aces O/U

Predict if the total number of Aces will be above or below the stated line. This will be settled off the official data from the governing body.

Race to 50 points

Predict which player will reach the stated number of points first. If Neither player reaches the states games all bets on the market are void.

Current Set Race to X Points (15,20,25)

Predict which player will reach the stated number of points in the stated set first. If Neither player reaches the states games all bets on the market are void.

Total Points In The Next 2 Games

Predict the total number of points played in the next two games. If the next two games are not completed all bets on the market will be void.

Player To Reach Round X or Further

Predict if the stated player with progress to at least the stated round.

Longest Match Of The Tournament O/U

Predict the duration of the longest match of the tournament. This will be settled off the official match time from the governing body.

Table tennis

In the event of any of the named players in a match changing before the match starts all bets will be void. In the event of a match starting but not being completed, all bets will be void.

Any postponed or cancelled matches will be treated as a non-runner for settling purposes unless it is played within 48 hours of the original start time.

Scoring

  • Matches are won by a player winning the best of 5 or 7 games depending on the league. (Russia Moscow Liga Pro and Setka Cup are both the best of 5 games meaning the match winner is determined by winning 3 games)
  • Games are won by the first player scoring 11 points. In the case that both players score 10 points, the winner is determined by the first player with a lead of 2 points thereafter.

Moneyline FT

Wagers are graded by the winner of the match in the same manner as other moneyline wagers.

Next Game Winner

Predict the winner of the next game. If the game is not completed or not played for any reason, all bets will be void.

Spread

Wagers on the spread are based off games won. (Example 1: Player A’s spread is -1.5 and Player A wins the match 3:1. Wagers on Player A -1.5 win as the spread is covered. Example 2: Player A’s spread is +1.5 with Player A losing the match 2:3. Wagers on Player A +1.5 win as the spread is covered.)

Total

Wagers on the Total are graded by adding the total number of games together. (Example: The total is set at 3.5 and the final match score is 3:1. Wagers on the over win as the final total score adds up to 4, covering an over 3.5 wager.)

Winner - Outright

Predict the winner of the tournament. The player must start Round 1.

Football

All games must start on the scheduled date (local time) for bets to have action.

Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.

All bets on the game include overtime scoring unless stated otherwise.

Regular Season – Moneyline 3-Way Full-Time bets are settled either at FT or after Overtime has been played. Overtime could result in a tie in Regular Season games.

Playoffs – Moneyline 3-Way Full-Time bets are settled at FT, excluding Overtime.

Games must go at least 55 minutes of play for bets to have action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.

Forfeited games, whether won or lost, will not count as a game played or completed (or any other similar term) for settlement purposes.

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

Live-Betting

Live betting game bets include overtime.

Points are considered regardless of whether they are scored before or after the bet is placed.

Teasers

Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.

A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:

6-point Teasers:
Two teams = -120/1.83
Three teams = +160/2.6
Four teams = +260/3.6
Five teams = +400/5
Six teams = +600/7

6.5-point Teasers:
Two teams = -130/1.76
Three teams = +150/2.5
Four teams = +230/3.3
Five teams = +350/4.5
Six teams = +500/6

7-point Teasers:
Two teams = -140/1.71
Three teams = +130/2.3
Four teams = +200/3
Five teams = +320/4.2
Six teams = +450/5.5

10-point Teasers (Super)
Three teams = -120/1.83 (push loses)

13-point Teasers (Monster)
Four teams = -140/1.71 (push loses)

All selections must be successful in order for the bet to win.

If a selection in the teaser is a push, the teaser will drop to the next lower level, in case a lower level is offered for that particular teaser.

A push in a two team teaser without a loss will be considered “no action” and the stake will be refunded.

When placing a bet on a super/monster teaser a push will result in a lost bet.

Teaser bets will only be allowed on pre-match events and for selected leagues, including:

1. Regular teasers for NFL: 6, 6½ and 7 points
2. SUPER TEASERS: 3 teams teaser - buying 10 points, ties lose, odds -120/1.83
3. MONSTER TEASER: 4 teams teaser - buying 13 points, ties lose, odds -140/1.71

Buying points

Buying points allows you to change the point-spread or the game total of an American Football game. You can move the point-spread in order to get more points when betting on the underdog, and fewer points when betting on the favorite. You can move the total in order to get a higher total when betting on under or a lower total if betting on over.

Winners/Outrights

Bets will be settled according to the final league position including Play offs and according to the official site of the event.

Winner

Predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2Way bets on Winner will be void.

Spread

Predict the winner of the game, applying the given spread (handicap).

Over/Under/Total Points

Predict if the points scored by both teams will be over or under a given number.

1st Half

Bets settled on the first half result only.

Bets will be void if the match is abandoned before halftime.

If a match is abandoned during the second half then all first half bets are still valid.

2nd Half

Bets settled on the second half result include overtime.

1st/2nd/3rd Quarter

Bets settled on the quarters result only.

If the entire game is not completed, wagers on quarters will have action in case the relevant period was completed.

4th Quarter

Bets settled on the 4th quarter result include overtime (unless otherwise stated).

Double Result

Predict the result of a match at halftime and fulltime.

Example: If you choose 1/2, you bet on the home team to lead in the first half and the away team to win the game.

Bets on Double Result exclude overtime.

Odd/Even

A prediction of whether the total number of accumulated points in a game will add up to an odd or even number.

Method of next score

Predict the method of next score in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. In the absence of score bets will be void.

Possible selections are: Touch down, Field Goal or Any Other Score

Next score

Two-way selection to predict which team will score next in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined.

Possible selections are: Team A or Team B

Total team points

"Total team points" is similar to Over/Under Wager.

Win/loss is determined by the points accumulated by a named team.

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

Over Time

Predict whether the game will go to overtime or not.

Highest Scoring Half/Quarter

Highest Half/Quarter bets include overtime.

Push rules apply.

Touchdowns

"Touchdowns" is similar to Over/Under Wager.

Win/loss is determined by the number of Touchdowns accumulated by both teams.

Touchdown Scorers

A touchdown scorer is the player who possesses the ball in the opponent’s end zone.

Bets on players not taking part in the match will be void.

If a match is abandoned, all bets will be void, unless a Touchdown is already scored. Then all bets for First Touchdown scorer will stand, Last and Anytime Touchdown scorers will be void.

The selection stated “Defense” does not include special teams.

Winning Margin

Predict the team to win the match and the margin of victory. Overtime is included (if played).

Race to 10

Predict which team will be the first to score 10 points in the game. If the game is abandoned or finishes before 10 points are scored by any team, bets will be void.

Weekly Props (Highest/Lowest Scoring Team/Game, Total Points Scored, Player with Most, etc.)

Markets will include all games played on the Sunday of the league’s website. All scheduled Sunday games for that week must be completed (in accordance with the general rules) for bets to stand. Dead heat rules apply.

Result of Next Drive (4-Way)

All result of drive markets start on the first offensive snap of the ball. Any drives which are completed due to the end of the half or game, and do not explicitly result in one of the outcomes listed, will be void. The outcomes are as follows:

  • Offensive Touchdown
  • Field Goal Attempt – Field Goal Attempt is deemed the winner if the kicker kicks the ball. Blocked, scored, missed, or returned field goals will all be settled as Field Goal Attempt.
  • Punt - All punts returned for a touchdown will be settled as a Punt. Muffed/Blocked punts will be settled as a Punt and a new drive will begin with the next snap of the ball.
  • Turnover or Turnover on Downs or Safety - A turnover is classified as the defense gaining possession of the ball. The following will all be deemed as a turnover for settlement purposes: Interception or Fumble Lost (note, if the defense recovers and then fumbles back to the offense during the same play, a new drive will begin and the previous drive will be settled as a Turnover) Defensive touchdown (except when a blocked punt results in a touchdown) Turnover on downs

Result of Next Home/Away Team Drive

For the market to be settled as a Field Goal Attempt or Punt, the ball must be kicked by the kicker. Blocked Field Goals will be settled as Field Goal Attempt. Blocked Punts will be settled as a Turnover. Any plays which result in a penalty and the continuation of the drive will be resulted as the official end of the drive result. For drives, which are ended by the end of the current half or game, the market will be voided.

Extra Point Made/2 Point Conversion/Field Goal Made/Punt Fair Catch

In the event of the next play type not being the one listed in the market name, bets on that market will be void. (e.g. Extra Point Made market will be void if a team goes for a 2 Point Conversion)

Regular Season Wins or %

If Team(s) listed on the wager do not complete all scheduled regular season games, the win % listed on the wager will be used to grade the bet (Example: “NY Giants Over 8.5 Wins or Over 53.1%.” The bet is on Giants Over 8.5 Wins. If the Giants do not play all scheduled regular season games, the bet is now on the Win %: Giants Over 53.1%).

Team Play Markets (First Down Yes/No, Play Attempt Rush/Pass, Play Touchdown Yes/No)

Interceptions are counted as 0 yards. For fumbles that result in turnovers, the net yards between the line of scrimmage and the point of the recovery will count as the total yards on the play. All bets are void if a penalty is called on the play.

Team Play First Down

In the case of a touchdown, “Yes” will be settled as the winning selection.

Kick-off Touchback

All bets are void in the event of an onside kick attempt. All bets are void if a penalty is called on the play.

Extra Point Made

Kick must be attempted, or bets are void. All bets are void if a penalty is called on the play.

2 Point Conversion

2-point attempt must be attempted, or bets are void. All bets are void if a penalty is called on the play.

Punt Fair Catch

If the Fair Catch is completed successfully, “Yes” will be settled as the winning selection. All bets are void if a penalty is called on the play.

Tackles, Assists, Tackles and Assists, other Defensive Markets

Only defensive plays count towards these markets. Excludes any plays on Special Teams.

Drive Crosses Yard Line Markets

Bets will be settled accordingly in the following scenarios:

  • Drive ends in Touchdown - The final line is the endzone and “Yes” will be settled as the winning selection.
  • Drive ends in Field Goal Attempt - The final line of scrimmage of the field goal attempt is the final Yard Line.
  • Drive ends in Fumble - The final Yard Line where the turnover occurs is settled as the final position.
  • Drive ends in Interception - The final Yard Line is the line of scrimmage of the play where the interception occurs.
  • Drive ends in a Safety - The drive ends in the team's own endzone, “No” will be settled as the winning selection.
  • Drive ends due to time expiring in the 2nd and 4th quarter, and Overtime - The last line of scrimmage of the drive before time expires will be the final Yard Line.
  • Drives that end with unsuccessful 4th down attempts - The difference between the initial line of scrimmage and the Yard Line of where the unsuccessful attempt ends.
  • If the line of scrimmage is established past the listed yard line, “Yes” will be settled as the winning selection.

Aussie Rules

All bets shall be settled on official AFL result only.

All Australian Rules bets shall be settled including overtime if played, unless otherwise stated.

In the event that extra time is played all head to head betting will be settled inclusive of Extra time.

If a match is abandoned before the end of normal time, all bets on the match are void, except for those markets which have been unconditionally determined.

If a match is postponed and rescheduled to take place within 48 hours of the original start time, all bets on the match will stand.

If a match is no longer playing at the venue advertised, all bets will stand unless the venue has been changed to the opponent’s home ground, in which case all bets will be void.

AFL betting rules

All wagers shall be settled on the officially declared result from the AFL. This includes match winners and goal kicking statistics.

Regular season fixtures and the Grand Final include extra time. For pre-season fixtures such as NAB cup and the finals series (excluding the Grand Final) where extra time is offered, bets shall be settled on the regular time result. Extra time will not be included.

For the purposes of determining futures markets such as Make the Grand Final/Minor Premiership/Premiership/Top 4/ Top 8, all deductions of points by the AFL due to breaches of regulations shall stand.

Brownlow Medal betting will be paid on official results as presented at the awards night. In the event of two or more players having equal points, the Dead Heat rule shall apply.

Coleman Medal betting shall only take in the regular season – NAB cup and any other preseason fixtures shall not apply. Finals series do not apply.

For first goal scorer markets, bets on players taking no part in the match shall be void. If your player is an unused substitute, or takes the field as a designated substitute after a goal has been scored then bets on your player to score the first goal shall be made void.

Wire-to-Wire market is based upon a selection leading the match at the end of each quarter.

Time of first goal markets are based upon official AFL clock.

For all Futures markets that are determined by an outright winner, the Dead Heat rule shall apply.

Gameplay specifics

Scoring à Points = Goals (scores 6 points) + Behinds (score 1 point)

Like many other codes of football, the way to score points is to score goals. In Australian Football, there are two types of scores: a goal and a behind.

A goal umpire judges whether a goal or behind is scored.

Game length

The length of a game of Australian Football can vary from league to league, but is generally around 15 to 25 minutes per quarter. In the AFL, each quarter runs for 20 minutes plus time on – which makes up for time occupied in stoppages, such as when the ball going out of bounds, injuries, goals (or behinds) being kicked, or when the umpire is setting the angle of a free kick on goal. Time is kept by two off-field officials, known as "timekeepers", who sound the siren at the start and end of each quarter. A typical AFL quarter might run from 27 to 33 minutes, but may be even longer if, for instance, injuries cause delays. AFL breaks after the first and third quarters are six minutes, with a 20-minute break at halftime.[5] Thus, a match with quarters averaging 30 minutes would last about two and a half hours.

1st Quarter / 2nd Quarter / 3rd Quarter / 4th Quarter

Bets settled on 1st/2nd/3rd/4th – Quarter Result final result only.

If a match is abandoned at any time those Quarter markets that are already determined will stand.

1st Half / 2nd Half

Bets settled on the first/second half result only.

Bets will be void if the match is abandoned before half time.

If a match is abandoned during the second half all first half bets are still valid.

Outright

As stated in the AFL regulations above and overall Outright settlement – bets are declared valid for settlement as stated on official final league position.

First / Last to Score

  • Points – first / last to score any kind of point – goal or behind;
  • Goals – first / last to score Goal;
  • Behinds – first / last to score Behind;

Total Points / Goals / Behinds

Predict how many Points (combined between Goals & Behinds), Goals or Behinds (counted as separate scoring) – will be scored during the match.

Winning Margin

Predict the Team to win the Match and the victory margin.

Race To (Points / Goals / Behinds)

Predict the Team to reach first to selected number of Points, Goals or Behinds during the match.

Baseball

All games must start on the scheduled date (local time) for bets to have action. If a game does not start on the scheduled start date then all bets will be void. The exception is if we advertise an incorrect start time.

Bets on suspended games (which have already started) will carry over and have action as long as the game is resumed within 36 hours of the original start time. If a suspended game is scheduled to be resumed more than 36 hours after the original start time, all bets will be void, unless the wager has been unequivocally determined prior to the game’s suspension. This applies unless otherwise stated.

If a game is terminated before becoming official (not planned to be resumed from where it was halted) all bets will be void, unless the wager was already determined (i.e. game is terminated in 3rd inning, settlement on 1st inning O/U still stands).

An exception is made for games in which a Mercy Rule is used: the result at the time of the Mercy Rule call will be used for settlement purposes.

All bets include extra innings unless otherwise stated.

There must be at least 5 full innings of play unless the home team is leading after 4½ innings, for bets on Money Line to have action. If a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. Monies will be refunded if the home team ties the game and it is then suspended. suspended games will not carry over to the following day.

The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets on Over/Under or Run line to have action with the exception of when a result has already been determined.

3-way Money Line market is related to the first 9 innings. Settlement will exclude any extra innings played. Extra Inning refers to any innings played after the full 9 innings ended in a tie. Highest Scoring Period will be settled with the result including any extra inning(s) played.

For 7 innings games the game must go at least 7 full innings (or 6½ innings if the home team is ahead) for bets on Over/Under or Run line to have action unless specified otherwise.

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void. In the case of a suspended MLB Playoff game, all wagers have action and will be graded after the completion of the game.

Live-Betting

All bets are action regardless of pitching changes. Extra innings count.

MLB wagers

Action Bet
A wager on team vs. team regardless of the starting pitchers. Once a wager is placed, the odds are locked in, regardless of starting pitcher change(s) before the start of the game. Names of the starting pitchers in the selections are simply for informational purposes. The Action rules apply on wagers placed on all markets with the exception of the Listed Pitchers markets.

Listed Pitchers Bets (Away/Home/Both)
A wager that specifies the starting pitchers for both teams or either team. The name(s) of the listed pitcher(s) that are relevant for the wager will be included in the market name. If one (or both) of the starting pitchers listed on the wager do not start, the wager is void. Note - any Listed Pitchers wagers will not be available for Cash Out when the game is live.

Live Betting
Any live props that specify the starting pitcher will stand only if the pitcher remains in the game until the determination of the wager. If the listed pitcher does not, the wager is void.

Cash Out Note:
For any Action bets, Cash Out will not be available in the following scenarios:

Win Probability (Pitcher to Record a Win)
Settled based on the official MLB ruling for a pitcher to be awarded with a win. The definition of this ruling may be found on MLB.com. This will be denoted in the box score with a “(W)” alongside the pitcher’s name.

Walk
Settled based on the official MLB definition of a walk, which includes an intentional walk. A hit-by-pitch is not included in the definition and will NOT be graded as such.

  • When the game is now live.
  • When there is a starting pitcher change after you make your bet and before the start of the game.

MLB Player Props Rules

For any pre-live prop, the player(s) must start, and either throw at least one pitch (if pitcher) or record at least one plate appearance (if position player) in the designated game for the wager to have action. For any live prop, the player(s) must either throw at least one pitch (if pitcher) or record at least one plate appearance (if position player) in the designated game for the wager to have action.

On any live prop, the player(s) must either throw at least one pitch (if pitcher) or record at least one plate appearance (if position player) in the designated game for the wager to have action.

For any pre-live prop to have action, the game must go at least 9 innings (8.5 innings if home team are ahead), or 7 innings (6.5 innings if home team are ahead) in a 7-inning game, unless the outcome of the prop has been determined in an official, shortened, game.

For Total Bases Propositions, a batter is only credited for total bases if he hits a single (1 base), double (2 bases), triple (3 bases), or home run (4 bases).

Pitcher propositions “Total Runs Allowed” include both earned and unearned runs.

Head to head player props for a specific game will have action as long as those players start and the game becomes official.

If a plate appearance market is offered and it is not recorded during the inning specified in the market header, wagers on that market will be void. The official ruling made by Major League Baseball on what constitutes a plate appearance for a given player will be used for settlement purposes when determining whether the plate appearance was recorded in the specified inning. Similarly, if a pitch result market is offered, and that pitch is not recorded during the plate appearance/inning specified in the market header, wagers on that market will be void. An “Intentional Walk” will be included in the settlement of “Walk” for all plate appearance markets. “In-Play Out” will be settled as the winner for any batted ball that results in an out(s) being recorded. “Out” will be settled as the winner for any batted ball that results in an out(s) being recorded, as well as a strikeout.

MLB Grand Salami

Predict total number of runs scored in all games scheduled in MLB for that given day. All scheduled games must play at least 9 innings (8.5 if the home team is leading) for wagers on the Grand Salami to have action and all games must be started on their scheduled date. If any of the games are postponed , all wagers will be voided.

Note
For the Grand Salami (Away Runs vs Home Runs), the home team runs will be the runs scored by the teams batting in the bottom of the inning.

Money line

Predict which team will win the game.

Regular Season Wins/Match-Ups

Regular Season Wins – Team(s) listed on wager must complete at least 98% of scheduled regular season games (using schedule from Opening Day) for bets to have action, unless remaining games during season would not affect the result. Play-in games do not count towards the regular season win total.

Regular Season Specials / Stats

All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.

All bets stand regardless of team relocation or team name change. The official site of the governing organization will be used for settlement purposes and any subsequent amendments to the results will not affect bets.

Run line

Win/loss is determined by the number of runs accumulated by both teams and then comparing with the run line given before the game start.

Run line -1.5
You win if your team wins the game with a run difference of two or more.

Run line +1.5
You win if your team wins or losing with in exactly a one run difference.

O/U / Totals / 2W Total Line

Predict the total runs achieved in a match.

Over 9.5
Your bet wins if there are more than 9 runs in the match otherwise your stake is lost.

Under 9.5
Your bets wins if there are less than 10 runs in the match otherwise your stake is lost.

Under 9
Your bets wins if there are less than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.

Over 9
Your bet wins if there are more than 9 runs in the match.
If there are 9 runs exactly the stake is returned otherwise your stake is lost.

Total Hits

Total Hits market will be settled by using the official MLB box score immediately following the conclusion of the game. The game must go at least 9 innings (8.5 innings if home team is winning) and both listed pitchers must start for the wager to have action. Extra innings count.

1st 5 Innings

All bets will be determined by the score at the end of five full innings. The game must go at least 5 full innings for bets to have action

Odd/Even

A prediction of whether the total number of accumulated runs in a game will add up to an odd or even number.

The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.

Series betting

Bets are void if the statutory number of games (according to the respective governing Organizations) are not completed or changed.

1st To 3 Runs

Predict which team will be the first to score 3 runs.

If neither team scored 3 runs bets on 1st To 3 Runs will be void.

1st / Last Home Run

First/Last home run means betting on which team will score the first / last home run.

If an Event is finished without any home run being scored then all wagers on First/Last home run will be void.

If an Event is abandoned after home run scored then all bets on First home run will stand while bets on Last home run will be void. If an Event is abandoned without any home run being scored then all wagers on First/Last home run will be void.

Total Team Runs

Total Team Runs is similar to Over/Under Wager. Win/loss is determined by the number of runs accumulated by a named team

The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.

1st Inning Winner (pre-match) and 1-9 inning money-line 3way (live)

Predict the winner at the end of the first inning. Bets can be made by either selecting a Home Win, a Draw or an Away Win.

1st Inning Run Line (pre-match) and 1-9 inning line-handicap (live)

Bet type to predict the winner at the end of the first inning which includes preset advantage.

1st inning O/U (pre-match) and 1-9 inning line-totals (live)

Predict the number of total runs accumulated by both teams at the end of the 1st inning.

1st inning O/E

Predict if the total runs accumulated by both teams will be odd or even.

Team with highest inning

Settled based on single highest scoring half-inning of the game. If both teams have the same highest score, “tie” is settled as the winner.

Total 3/5/7 Innings

Predict the number of total runs accumulated by both teams after 3/5/7 Innings.

3W Run Line and 3W Handicap

Predict the winner with preset game advantage. There are 3 possible outcomes that include the preset game advantage – Home win, Draw and Away Win.

3W Total

Predict if the total runs accumulated by both teams will be Over, Under or Exactly preset number.

Winning Margin

Predict which team and with how many runs exactly will win from given options.

Total Team O/E

Predict if the number of runs accumulated by the relevant team will be odd or even.

Double Result / HTFT

Predict the result of a match at half time(after 5 Innings) and fulltime(after 9 innings). Example: If you chose 1/X, you bet on the home team to lead in the first half and the match ending in draw. Extra Innings do not count.

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void for.

Plate Appearance (2-Way)

The official ruling made by Major League Baseball on what constitutes a plate appearance for a given player will be used for settlement purposes when determining whether the plate appearance was recorded in the specified inning. The “No” selection in this market is settled as “any other result” besides a hit, walk, or hit-by-pitch.

Specific Scenarios:

  • Interference, Obstruction, or Sac Bunt/Fly will be settled as “No.”
  • Intentional walk will be settled as “Yes (Hit/Walk/HBP).”
  • The “No” selection in this market is settled as “any other result” besides a hit, walk, or hit-by-pitch (“HBP”).

Next Plate Appearance Next Pitch Result

If a pitch result market is offered, and that pitch is not recorded during the plate appearance/inning specified in the market header, wagers on that market will be void.

Specific Scenarios:

  • A batted ball that is caught in foul territory to record an out will be settled as “In-Play.”
  • An intentional ball (even if not thrown by the pitcher) will be settled as “Ball.”

For settlement purposes, “Strike” only includes a swinging/called strike.

Pitch Result

If a pitch result market is offered, and that pitch is not recorded during the plate appearance/inning specified in the market header, wagers on that market will be void.

Specific Scenarios:

  • A batted ball that is caught in foul territory to record an out will be settled as “In-Play.”
  • An intentional ball (even if not thrown by the pitcher) will be settled as “Ball.”
  • For settlement purposes, “Strike” only includes a swinging/called strike.

Plate Appearance Result Exact (Listed Pitcher)

Reach on Error includes: On Error, Failed Fielder's Choice, Catcher Interference, Dropped Third Strike (where batter beats the throw to 1st).

Plate Appearance Result Grouped (Listed Pitcher)

Market will be void in the following scenarios: Error, Failed Fielder’s Choice, Catcher Interference.

Plate Appearance Result Reach Base (Listed Pitcher)

“Yes” will be settled as the winner if the specified player hits a home run, or the result of the player’s at-bat ends with that player being on any base (including reaching base in scenarios such as fielder’s choice, an error, etc.).

“No” will be settled as the winner if the specified player does not hit a home run, or the result of the player’s at-bat ends with that player not being on base (including scenarios such as the batter recording a hit but being thrown out trying to stretch a single into extra bases, etc.).

Pitch Result (Listed Pitcher)

Hit by Pitch, Pitch Out, Intentional Ball (even if not thrown by the pitcher) are included in the settlement for “Ball.”

“In Play” includes any type of hit (single, double, etc.) in addition to any batted ball which results in an out(s) being recorded.

3-Batter Reach Base

The bettor is making a prediction for each of the first three batters due up in a half inning. The prediction for each batter is whether they will reach base or not (ex. no|yes|no is betting that the first and third batter of that half inning will not reach base, and the second batter will reach base).

“Reach Base” will be settled as the winner if the specified player hits a home run, or the result of the player’s at-bat ends with that player being on any base.

This bet is action regardless of any pinch hitters, pitching changes, etc.

Outright

Bets settled on final league position include play offs.

Boxing

If the fight does not take place as scheduled and is not played in the same date (local time) all bets are void. The exception is if we advertise an incorrect kick-off time.

The bell sound is the sign for the beginning of the first round for betting purposes

When a fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.

In declaration of a “No Contest” all bets will be void and stakes will be refunded, with the exception of markets where the outcome has already been determined.

Winner

All bets will be valid regardless of changes to number of rounds to be fought. Declaration of a draw - all bets will be void and stakes will be refunded. This includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

Method of Victory

All bets will valid regardless of changes to number of rounds to be fought.

Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.

Knockout - Knockout is when the boxer does not stand up after a 10 count. Technical Knockout is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.

Technical Decision - Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.

Total Rounds

For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.

If the number of rounds for a fight is changed after this market has been set then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought Half of the official time for a round will be used for O/U total round bets. For example: 90 seconds into the 7th round of a boxing fight equal 6.5 rounds

Round or Group of Rounds Betting

If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.

For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.

Cricket

All games must start on the scheduled date (local time) for bets to have action.

Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect start time is announced on our website.

“Test Matches” and “Two/Three/Four Day Matches” are excluded from the rules stated above.

If a match venue is changed, then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.

Push rules apply for all 2 way markets.

For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats unless otherwise specified within individual market rules.

One Day / Twenty20

In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided upon either a bowl out or the toss of a coin, then all bets will be void.

If a match is abandoned due to outside interference, then bets will be void unless a result is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.

Where no specific price or state is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.

In competitions where a Bowl Out or Super Over determines a winner then bets will be settled on the official result.

Test Matches / First-Class Matches

Bets will stand according to the official result provided in case at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void.

Money Line

Predict the winner of the match.

20 Over Innings Runs

In One Day matches Over/Under Innings Runs and Innings bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.

1st 6 Over Runs

If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.

1st 12 Over Runs

If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.

Next Over Runs

The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.

5 Over Run Bands

If the selected number of overs is not complete due to external factors or adverse weather then bets will be void, unless settlement of the bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

Next Over Wicket? (Yes/No)

For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. If Over is not completed, bets will be void, unless market is already determined.

Next Over Odd/Even

Zero will be deemed to be an even number. If Over is not completed, bets will be void.

Fall of Next Wicket

If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has already been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the wicket in question falls. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Top Batsman/Top Bowler

Only the first innings count. Bets on players not selected in the starting 11 or designated as substitutes, will be void. If a player is selected but does not bat or field, Bets on players who are selected but do not bat or field will be settled as losers. Dead Heat rules apply. If two players or more end on an equal number of wickets, then the bowler with the least number of runs conceded will be deemed the winner.

There is a minimum number of overs that should be played before the game is interrupted, or All Out. Otherwise all bets will be void:

  • One day International – 20 overs
  • All Domestic 40 Over Competitions – 10 overs
  • All Domestic 50 Over Competitions – 20 overs
  • All Twenty20 Cup – 6 overs
  • 10 Over Matches – 6 overs
  • Test Cricket – A minimum of 50 overs must be bowled unless All Out. Otherwise, the bets are void.

Man Of The Match

Bets are settled on the officially declared man of the match. Dead Heat rules apply.

To Win The Toss

Predict which team will win the coin toss at the beginning of the game.

Home/Away 1st Inns

If Duckworth-Lewis method (D / L) is called into play and the runs for one of the teams are being reduced – market will be valid for settlement.

In One Day matches – bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from the originally scheduled, unless the market is already determined.

Twenty20 matches - bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 or more from the originally scheduled, unless the market is already determined.

Highest Individual Score

Minimum number of Overs must be played, otherwise all bets will be void:

  • Twenty20 matches – full 20 overs for each Team;
  • One Day matches – at least 40 overs for each Team;
  • Test & First-Class matches – whole match counts; if game is drawn there must be minimum of 200 overs bowled for settlement

Highest Opening Partnership

If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class matches the market refers only to each team’s first innings.

Wickets Lost In "X" Runs

Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target or the quoted score is otherwise not reached, then the wickets lost at that time will be the result of the market.

Test Matches and First-Class Matches – All bets will stand irrespective of delays caused by rain or for any other reason.

One-Day Matches – Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Matches – Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Most Match Sixes

Predict which team will score most Sixes in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void. In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result. In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes.

Player To Score Most Sixes

Bets placed on any player not in the starting 11 will be void. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined. Bets on players who are selected but do not bat will be settled as losers if one or more six is scored. Dead-heat rules apply.

In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes. Bets will be void if no Sixes are scored.

  • Twenty20 Matches - The full 20 overs for each team.
  • One Day Matches - At least 40 overs for each team.

1st Wicket Method

Predict the method by which the 1st Wicket in the game will be scored. If the game is abandoned before a wicket is scored or there is no wicket scored at all in the match, all bets will be void.

The options available are: Caught, Bowled, LBW, Run Out, Stumped and Any Other (includes Sent Off/Retired Out).

Most Run Outs

Predict which team will create most run-outs whilst fielding. If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved most run-outs whilst fielding regardless of the number of overs or balls bowled will be the winner. In matches determined by a Super Over any run out during the Super Over will not count for settlement purposes. In Test Matches and First-Class Matches all innings of the match will count.

1st Over Total Runs

Predict the total runs scored during the 1st Over of the match. Extras and penalty runs will be included. If 1st Over is not completed, bets will be void.

1st Innings Score

Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

  • Twenty20 Matches - The full 20 overs for each team.
  • One Day Matches - At least 40 overs for each team.

Test and First-Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

1st Innings Lead

Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.

Runs At Fall Of 1 st Wicket

Predict the number of runs in the game at which 1st Wicket will fall. If a match is abandoned before the fall of 1st Wicket, or there is no Wicket in the game, bets will be void.

Dismissal Method

Predict the method by which the first/next Batsman will be taken out. If there are no Wickets in the game or after the bet has been placed in Live Betting, all bets will be void.

Method of Dismissal 2-Way: The options available are: Caught and Not Caught. If no further wickets fall all bets will be void.

Method of Dismissal 6-Way: The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other (includes Sent Off/Retired Out). If no further wickets fall all bets will be void.

Odd/Even

Predict if the sum of all runs scored in the relevant period (Match, Innings, Over) will be an odd or an even number. Extras and Penalty runs will be included for settlement purposes. If the relevant period is not finished, all bets on it will be void.

Total Runs In Match O/U

Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. If the relevant period is not finished, all bets will be void.

The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined:

  • Twenty20 Matches - The full 20 overs for each team.
  • One Day Matches - At least 40 overs for each team.

Test and First-Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

Race To 10 Runs

Predict which player will score first 10 Runs in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 Runs, option Neither is the winner. If a game is abandoned before any of the listed players reaches 10 Runs, and if both players are Out, option Neither will be the winner. Otherwise, bets will be void.

Total Match 6’s

Predict whether the total number of sixes in the match will be over or under a specified figure. If an intervention from rain or any other delay results in the number of overs being reduced, from that scheduled when the bet was struck, open bets on total match sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs.

In matches decided by a Super-Over, Sixes hit during the Super-Over will not count for settlement purposes.

Only Sixes scored from the bat (off any delivery - legal or not) will count towards the total Sixes. Overthrows and extras do not count.

Most Match Fours

Predict which team will score most Fours in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void.

In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.

In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result. In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly four runs (including All-run/Overthrows). In matches decided by a Super Over, Fours hit during the Super Over will not count for settlement purposes

Total Match Wides

Predict whether the total number of wides will be over or under a specified figure. If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match wides in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

In matches decided by a Super-Over, Wides bowled during the Super-Over will not count for settlement purposes.

Total Match Run Outs

Predict whether the total number of run outs will be over or under a specified figure. If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

In matches decided by a Super-Over, Run Outs during the Super-Over will not count for settlement purposes.

Team With Highest 1st 6/10/15 Overs Score

Predict which team will have the higher score after 1st 6/10/15 Overs. Push Rules apply. If either team do not complete number of overs stated, bets will be void. In the event of a tie, bets will be void.

Batsman Matches

Predict which Batsman will score more runs in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Batsman has faced at least one ball.

Tournament Markets

Tournament Total 6’s

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Sixes scored in a super over do not count.

Tournament Total 4’s

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Fours scored in a super over do not count.

Tournament Total Wide’s

If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and is scored as 5 wides; for betting purposes, the delivery will count as 5 rather than 1 wide delivery bowled.For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Wide’s bowled in a super over do not count.

Total Tournament Run Outs

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Run Outs in a super over do not count.

Total Tournament Stumpings

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Stumpings in a super over do not count.

Tournament Team to Hit Most 6’s

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Sixes scored in a super over do not count.

Tournament Highest Individual Player Score

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

Total Tournament Centuries

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

Tournament Highest Team Score

What will the highest team score be during the series. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

Tournament Hat-Trick

Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.

Bowler to take 5 Wickets in a Match?

Bets settled as “Yes” if a player takes 5 wickets in one match. - For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

Team X Market

Top Tournament Run Scorer – Player X
Top Tournament Wicket Taker – Player X
Team Total 6’s
Team Total 4’s
Team Total Wide’s

Specials

Player X Total World Cup Runs

How many runs will Player X score during the World Cup.

Run bets will stand regardless of whether a player plays or not, unless otherwise stated; All runs scored during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

Runs scored in a super over do not count. Must play at least one match for bets to stand.

Player X Total World Cup Wickets

How many wickets will Player X take during the World Cup.

Wicket bets will stand regardless of whether a player plays or not, unless otherwise stated; All wickets scored during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

Wickets scored in a super over do not count. Must play at least one match for bets to stand.

Player Runs Match Bet

Who will score most runs during the World Cup.

Player Run bets will stand regardless of whether a player plays all matches or not, unless otherwise stated; All runs scored during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

Runs scored in a super over do not count. Both players involved in Match Bet must play at least one match for bets to stand.

Player Bowler Match Bet

Who will take most wickets during the World Cup.

Player Bowler bets will stand regardless of whether a player plays all matches or not, unless otherwise stated; All wickets taken during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

Wickets scored in a super over do not count. Both players involved in Match Bet must play at least one match for bets to stand.

Match Specials Rules

Player Combined Runs

Bets will stand if either player listed in a combined runs selection faces a single delivery.

Player Combined Wickets

Bets will stand if either player listed in a combined wickets selection bowls a single delivery.

Player Combined 4’s/6’s

Bets will stand if either player listed in a combined 4’s/6’s selection faces a single delivery.

Most Runs/Most 4’s/Most 6’s

You are betting on a player/team to have the clear most runs/4’s/6’s. In the event of a tie, bets will be settled as losers. Bets will stand regardless of whether a named player faces a single delivery.

Top Batsman/Top Bowler

For the purposes of specials markets, you are betting on the player to be clear Top Batsman/Top Bowler. That is, the player who clear scores the most runs or clear takes the most wickets. In the event of a tie in either instance, bets will be settled as losers. Bets will stand regardless of whether the player faces or bowls a single delivery.

If there is a reduction in overs, the above match specials will be settled/voided as follows:

  • Test Matches and First Class 4 Day Matches - All bets will stand irrespective of delays caused by rain or any other reason providing a single ball is bowled.
  • ODI/50 Over Limited Overs Match -Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of the bet is already determined.
  • T20/T20 Internationals/20 Over Limited Overs Match - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of the bet is already determined.
  • 100 Ball Cricket - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 21 balls or more than that scheduled when the bets were struck unless settlement of the bet is already determined.

Outright

Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated.

Double Chance

Predict the match result to be either of the three options given. Bets will stand on the official result provided at least one ball has been bowled.

Bowler Matchbets

Predict which Bowler will take the most wickets in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Bowler has bowled at least one ball. Wickets taken in a super over will not count for settlement purposes. In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

A Fifty/Hundred Score in the 1st Innings

Predict if a 50 or 100 will be scored in the 1st innings of the match. Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined.

A Fifty/Hundred Score in Match

The following minimum of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement is already determined.

  • Twenty20 Matches - The full 20 overs for each team.
  • 100-Ball Matches - The full 100 balls for each team.
  • Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
  • One Day Matches - At least 40 overs for each team.

Batsman To Score 50+/100+ Runs

Bets will stand if the player selected faces a single delivery. If the batsman does not face a single delivery, bets will be cancelled/void.

  • Test Matches/First Class Matches - All bets will stand irrespective of delays caused by rain or any other reason providing a single ball is bowled.
  • One Day Matches (40/50 Overs) - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of the bet is already determined.
  • Twenty20 Matches - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of the bet is already determined.
  • 100-Ball Matches - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 21 balls or more than that scheduled when the bets were struck unless settlement of the bet is already determined.

Top Series Batsman/Bowler

Any quoted player, who takes no part in the specified series, will be void. In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.

To Win Pool

Predict the team which will finish top at their Pool. Dead Heat rules apply.

Finalists

Predict the two teams which will play in the Final of the Tournament.

Stage Of Elimination

Predict at which stage of the Tournament a certain team will be eliminated.

To Reach The Final

Predict if a certain team will reach the Final of the Tournament.

Batsman Total Runs

Will named batsman score more or less runs than specificed total. In all forms of Cricket Batsman must face at least 1 ball for bets to stand unless is out before first ball is faced

Innings Runs/1st Innings Score

If Duckworth-Lewis method (D/L) is called into play and the runs for one of the teams are being reduced - market will be valid for settlement. If the match is reduced in overs, prior to the match commencing, bets on Innings Runs will stand. Bets will only be voided in this scenario, if further overs are lost once match has commenced, depending on what type of match, see below.

One Day matches

Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from the originially scheduled, unless the market is already determined.

In the event of a re-calculated Duckworth-Lewis method (D/L) target for the side batting second, with the amount of overs reduced being fewer than five (5), only the runs scored by the side batting first will be used for settlement. Additional runs awarded to the side batting first for loss of overs due to the intervention of rain or any other delay will not be counted towards this market.

Twenty20 matches

Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 or more from the originally scheduled and when bets were struck, unless the market is already determined.

In the event of a re-calculated Duckworth-Lewis method (D/L) target for the side batting second, with the amount of overs reduced being fewer than three (3), only the runs scored by the side batting first will be used for settlement. Additional runs awarded to the side batting first for loss of overs due to the intervention of rain or any other delay will not be counted towards this market.

T10 matches

Bets will be void if the intervention of rain or any other delay results in the number of balls being reduced by 1 or more from the originally scheduled and when bets were struck, unless the market is already determind.

100-Ball matches

Bets will be void if the intervention of rain or any other delay results in the number of balls being reduced by 21 or more from the originally scheduled and when bets were struck, unless the market is already determind.

In the event of a re-calculated Duckworth-Lewis method (D/L) target for the side batting second, with the amount of balls reduced being fewer than twenty-one (21), only the runs scored by the side batting first will be used for settlement. Additional runs awarded to the side batting first for loss of balls due to the intervention of rain or any other delay will not be counted towards this market.

Bowler Total Wickets

Will named bowler take more or less wickets than specified total. In all forms of Cricket Bowler must bowl at least 1 ball for bets to stand.

Test Matches/First Class Matches

Subject to above ruling all bets will stand regardless of delays and interruption caused by adverse weather.

One Day Matches (40/50 Overs)

Bowler wicket bets will be void if intervention of rain or any other delay results in a loss of 5 or more overs at the time of bet placement unless a settlement has already been determined.

Twenty20 Matches

Bowler wicket bets will be void if intervention of rain or any other delay results in a loss of 3 or more overs at the time of bet placement unless a settlement has already been determined.

100-Ball Matches

Bowler wicket bets will be void if intervention of rain or any other delay results in a loss of 21 or more balls at the time of bet placement unless a settlement has already been determined.

T10 matches

In 10 Over matches bets will be void if the entire innings is not completed, unless settlement for bet is already determined.

A settlement will be considered determined if the line at which the bet was placed is passed or the bowler has completed his allocation of overs or innings has ended.

1st Ball of the Match

Predict the outcome of the 1st Ball of the match. Extras and penalty runs will be included. If 1st Ball is not completed, bets will be void.

Darts

All games must start on the scheduled date (local time) for bets to have action. The exception is if we advertise an incorrect start time.

Abandoned or postponed matches are void unless rearranged and played in the same date (local time) or stated otherwise in the rules.

Pre-Live betting:

Outright

Predict the winner of the tournament. In the event of a non-runner, all bets are void.

In-Play betting

Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.

Bets are void in the two-way market if the match result is a tie.

Handicap/Handicap Alternative

Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

Exact Score

Predict the exact score of the game. If match is not completed, then all bets are void.

Draw No Bet

Predict the winner. In case of draw, all bets are void. If match is not completed, then all bets are void.

Over/Under Full Time / Over/Under Alternative

Predict the total number of sets/legs completed in the match. If the match is not completed, then all bets are void unless the quote has been exceeded.

Winner Highest Checkout

Predict which player will make the highest checkout in the match. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

Score Highest Checkout

Predict the highest checkout score in the match between both players. All bets will be void if the match is not completed.

Over/Under First set 180s

Predict the total amount of 180's in the first set. If the match is not completed, then all bets are void unless the quote has been exceeded

First 180 In Match

Predict the player to score the first 180 in the match. All bets are void if the match is not completed, unless the outcome is already determined. If no 180 is scored bets will be void.

To Win 1st Set

Predict which player will win the first set. If match is not completed then all bets are void unless the first set has already been determined.

First Set Total Legs

Predict the total number of legs in the first set. If the set is not completed then all bets are void unless the quote has been exceeded.

First Set of Darts

Predict first set of Darts. If match is not completed, then all bets are void unless the first set has already been determined.

170 Finish In Match

Predict whether there will be 170 Finish in the match. If the match is not completed, then all bets are void unless the market has already been determined.

First Set Exact Score

Predict the exact score of the first set. If the match is not completed, then all bets are void unless the first set has already been determined.

9 Dart Finish In Match

Predict whether will be 9 Dart Finish in the match. If the match is not completed, then all bets are void unless the market has already been determined.

First Leg 180

Predict whether any player will score a 180 in the first leg. If the leg is not completed, then all bets are void unless the market has already been determined.

First Dart in Match

Predict type of first Dart in match. If the match is not completed then all bets are void unless the first Dart has already been determined.

Live Markets:

Winner

Predict which player will win the match. In the event of a match not being completed, the player progressing to the next round or being awarded the victory is deemed the winner for settlement purposes. Bets are void in the two-way market if the match result is a tie.

Handicap

Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

Over/Under

The prediction of the total number of sets/legs completed in the match. If match is not completed then all bets are void, unless the quote has been exceeded.

O/U Total 180s

In Match Predict the total number of 180s in the match. If the match is not completed then all bets are void, unless the quote has been exceeded.

Total Player 180s

Predict the total number of 180s for each player. If the match is not completed then all bets are void, unless the quote has been exceeded.

Winner Next Leg

Predict which player will win the next leg. All bets void if match is not completed, unless the market has already been determined.

Over/Under Next Leg 180

Predict whether any player will score a 180 in the next leg. If the leg is not completed then all bets are void unless the market has already been determined.

Over/Under Next Leg Total Checkout

Predict the total checkout in the next leg. If the leg is not completed then all bets are void.

Most 180s In Match

Predict which player will score the most 180s in the match. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

Golf

If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be canceled and the monies refunded.

Where a golfer withdraws before the start of a tournament then all bets on that participant will be declared void.

Bets stand once the player has teed off the first hole.

Outright Betting/Top Nationality Etc

All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account.

All bets stand except for those placed on participants not competing in the first round.

Official tour site results at the time of trophy presentation are used for settlement purposes

In the event that there is a change to or decrease in the booked number of rounds or openings played in the competition, wagers set on this market will stand.

If a competition is diminished to less than the planned number of rounds, all bets placed after the last shot of the previous completed round will be void.

First round winner

The winner will be the player achieving the highest placing at the end of the first round.

Top 5,10,20 Finish

A Player to finish within the Top 5, Top 10 or Top 20 of a specific tournament. Dead heat rules apply.

Money line

If an individual match-up ends in a tie then bets will be void.

18 hole match-ups

Bets stand once the players have teed off the first hole. If a round is abandoned then bets on that round are void.

The winner will be the player with the lowest score over 18 holes.

If an individual match-up ends in a tie then bets will be void.

Play-offs do not count.

18 Hole 2 and 3 Ball Betting

Bets stand once the players have teed off the first hole. If a round is abandoned, then bets on that round are void.

In the event that pairings or groups change, then all bets will be made void.

The winner will be the player with the lowest score over 18 holes. For tournament using the Stableford scoring system the highest points scorer during the round is the winner.

In 2 ball betting, where a price is not offered for the tie then bets will be void in the event of a tie. In 3 ball betting dead heat rules will apply.

For Hole winner markets, bets stand once all nominated players tee off the designated hole. For a player to win the hole, he must score a lower score than every other player on that specified hole. If a player withdraws during the hole, then bets on the withdrawn player will be settled as a loser. Bets are settled once the players leave the green.

For Hole group betting, bets are settled based on the score over a specified group of holes. For a player to win the group of holes, he must score a lower score than every other player on the specified holes. Bets will be void if one of the players does not tee off on the first of the specified holes. If a player withdraws during the specified group of holes, then bets on that player will be settled as a loser.

72 hole match-ups

Bets stand once the players have teed off the first hole.

Whichever player completes the most holes is deemed the winner. If both players complete the same amount of holes the player with the lowest score is deemed the winner.

If an individual match-up ends in a tie then bets will be void.

Play-off is taken into account.

Dead-heat rules

If 2 or more selections finish in the same position, the stake will be divided proportionally.

Example:

The final positions in golf are the following:

1st position: Player A
2nd position: Player B
3rd position: Player C
3rd position: Player D
3rd position: Player E
6th Position: Player F
6th Position: Player G

Let’s say you bet on Player E (e/w ¼ 1-2-3)

3rd position is shared by 3 players – Player E shares 3rd position with 2 other players - so the payment will be 1/3 stake X e/w odds

Let’s say you bet on Player E (e/w ¼ 1-2-3-4)

Positions 3 and 4 are shared by 3 players.

3rd and 4th (not really 4th position since there are 3 players in 3rd position) positions are shared by 3 players – that means 2 positions pay, out of the 3 players who reached those positions: 2/3 stake X e/w odds.

Note – Dead-heat rules apply to the stake and not to the odds

To Make the Cut

The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Any player who withdraws or is disqualified prior to the first cut will be deemed to have missed the cut. Bets are resulted from the Official tournament website.

Hole in One?

Whether a hole in one will be scored during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.

Players Under Par

How many players will finish the tournament with an overall score under par. Bets are resulted from the Official tournament website.

Will there be a Play Off?

Will there be a play off hole(s) to decide the tournament winner. Bets are resulted from the Official tournament website.

Winning Nationality/Region of the Winner

To predict the nationality of the player who won the tournament. Bets are resulted from the Official tournament website

First Time Winner?

Will the tournament be won by a player who has never won the specific tournament before. Bets are resulted from the Official tournament website.

Winning Margin

How many shots will the winning player win the specified tournament by. Bets are resulted from the Official tournament website.

Wire to Wire winner?

To predict the winner of the tournament to be the tournament leader at the end of each specified round from round one to round four. Bets are resulted from the Official tournament website.

Winning Score

To predict what the tournament winner’s winning score is at the end of the tournament. Settlement will be upon the completion of 72 holes otherwise bets are void. Bets are resulted from the Official tournament website.

Highest Round Score

Predict the highest individual round score carded by a player during the tournament. Bets are resulted from the Official tournament website.

Lowest Round Score

Predict the lowest individual round score carded by a player during the tournament. Bets are resulted from the Official tournament website.

Ryder/Presidents/Solheim Cup and any other International Matchplay Markets- Singles Matches

If an individual match-up ends in a tie then bets will be void, with the exception of if playoff holes are required to determine which team advances to the next stage. In this case settlement will include any playoff holes. For team match play events, bets on the winner of any singles match will be void if that match does not reach its natural conclusion. A singles match will be deemed not to have reached its natural conclusion if, for example, the applicable players agree to a half because the overall team contest has already been determined. Uncompleted single hole bets will be void in this scenario also.

Handball

All bets will be settled based on the score at the end of regulation time, excluding overtime (if played), unless otherwise stated.

All games must start on the scheduled date (local time) for bets to have action.

All games are based on the result at the end of a 60-minute scheduled play unless otherwise stated. If the scheduled 60 minutes are not played, then bets will be void, unless otherwise stated. An exception is made for games in which a mercy rule is used: the result at the time of the mercy rule call will be used for settlement purposes.

If a match is postponed or abandoned for any reason, all bets will be void, unless re-arranged and played on the same day or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.

The statistics provided by the official website of the relevant competition or fixture will be used for settlement purposes. In case statistics are not available on the official website or there is significant evidence that the official website is incorrect, we will use an independent source to settle bets.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Live-Betting

If the event is not completed, then all bets will be void, unless otherwise stated.

1x2

Bets are made by selecting a Home Win, a Draw or an Away win:

1 – Home Win
X – Draw
2 – Away Win

Handicap

Predict the winner, applying the given handicap.

Over/Under

Predict if the total number of goals scored by both teams will be over or under a given number.

1st Half

Bets (1X2, Handicap and Over/Under) are settled on the first half result only.

Bets will be void if the match is abandoned before half time.

If a match is abandoned during the second half, then all first half bets are still valid.

2nd Half

Bets (1X2, Handicap and Over/Under) are settled on the second half result only.

Bets will be void if the match is abandoned.

First team to score/ Last team to score

Predict which team will score the first/last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned after a goal is scored, then all bets on First team to score will stand, while bets on Last team to score will be void.

Odd/Even

A prediction of whether the total number of accumulated goals by both teams will add up to an odd or even number.

Double Chance

A Double Chance bet allows you to cover two of the three possible outcomes with one bet. The following options are available:

1 or X - if the result is either a home win or a draw, then bets on this option are winners.
X or 2 - if the result is either a draw or an away win, then bets on this option are winners.
1 or 2 - if the result is either a home or an away win, then bets on this option are winners.

Halftime/Fulltime

Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.

Example: If you choose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time doesn’t count.

1st To 3/5/10/20 Goals

Predict the first team to reach 3/5/10/20 Goals.

Highest Scoring Half

Predict in which half most goals will be scored. Push rules apply.

Total team goals

"Total team goals" is similar to Over/Under Wager.

Win/loss is determined by the goals accumulated by a named team.

Team Odd/Even

Predict whether a team’s total number of accumulated goals in a match will be an odd or an even number.

Team with Highest Scoring half

Predict which team will score the most goals in any (either 1st or 2nd) Half of the game.

Winning Margin

Predict by how many goals the winning team will win the game.

TriBet FT/TriBet 1st Half

Predict which of the two Teams will win with goals margin as follows:
    - for FT - by 3 or more goals or any other result;
    - for 1st Half - by 2 or more goals or any other result

Halftime/Fulltime Alternative

Predict the result of a match at halftime and at the end of regular time. Selections are based on winning ones only without the tie options plus any other as additional selection. If a game is abandoned, bets will be void

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

Finishing Position

Predict which team will be ahead in the final standings of the tournament.

If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.

Group Winner

Predict the team to win the group. Bets will be settled on the final Group positions.

Top Goalscorer / Top Team Goalscorer

Goals scored in regular time (60 minutes) and extra-time count for settlement purposes. However, penalty shootout goals do not count. Dead-heat rules apply. If a player takes part in the tournament, all bets will have action.

Outright/Winner

Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.

Ice Hockey

All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.

Games must run for a minimum of 55 minutes for action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.

Each one of the bet types available, either for pre-live or live betting, has been specified at the end of the respective bet type inside square brackets, clarifying how the settlement will affect the selections. Please refer to the naming as follows: [Excluding OT] and [Including OT].

Pre-Live Betting

Pre-Live betting will be settled according to the final score including overtime (and penalty shootout if needed) or excluding overtime, depending on the terms of the specific bet market. The results of matches decided by a penalty shootout will include the entire penalty shootout as one goal for the winning team.

Friendly and friendly international live matches will be settled based on regulation score unless otherwise stated.

In Pre-Live betting the following bet types will be settled excluding overtime:
Periods – All Periods bet types (1st, 2nd, 3rd) are settled Excluding Overtime
3 Way Moneyline (Regular Time Winner)
3 Way Total Goals OU
Draw No Bet
Exact Score
Race To Goals (2,3,4,5)
Time Of 1st Goal
Double Chance
Number Of Goals
Number Of Team Goals
Both Teams To Score
Highest Scoring Period
3 Way Handicap
To Win To Nil
Method Of Winning
First To Score
Last To Score
Winning Margin
1st Period/Full Time
Asian Lines

In NHL League for Pre-Live betting the following bet types will be settled including overtime:
2 Way ML
2 Way HC
2 Way OU
Exact Score
Odd/Even
Winning Margin
All Goalscorer Markets (NHL only)

Live Betting

Live betting will be settled according to the final score including overtime (and penalty shootout if needed). The results of matches decided by a penalty shootout will include the penalty shootout as one goal for the winning team.

Friendly, Friendly International and Champions League (play-off phase) live matches will be settled based on regulation score unless otherwise stated.

The following bet types will be settled excluding overtime:
3 Way Moneyline (Regular Time Winner)
3 Way Handicap
3 Way Total Goals OU
Asian Lines – Handicap & OU
Draw No Bet
Double Chance
Next Goal
First to Score
Last to Score
Both Teams To Score
Number of Goals
Number of Team Goals
Exact Score (with draw)
Odd/Even
Race To Goals
Overtime
Periods – All Periods bet types (1st, 2nd, 3rd)
Team To Win Most Periods
Team To Win All 3 Periods
Race To Goals (2,3,4,5)
Both Teams To Score At Least 2 Goals (3 Goals)
To Win To Nil
Winning Margin

Live Betting

The following bet types will be settled including overtime for all ice hockey leagues:
Handicap FT (2 Way)
When Will Game End
Exact Score (without draw)
Winning Margin
Odd/Even
Total Team Goals (2 Way)
Total Goals (2 Way)
2 Way Money Line
2 Way Handicap
2 Way Over/Under

NHL

NHL bets (pre-match and live) include overtime and penalty shootouts unless specifically stated otherwise.

If a game is decided by a penalty shootout, one goal will be added to the winning team’s score and the game total.

NHL regular time and pre-season match bets are settled on the score at the end of regulation time.

The following NHL bet types will be settled according to regulation time:
3 Way Moneyline
Puck Line (Handicap) (3 Way)
Double chance
First To Score
Last To Score
Draw No Bet
Number Of Team Goals
Number Of Goals
Highest Scoring Period
Next Goal
To Win Most Periods
1st To 3 Goals
Total Shots on Goal

Grand Salami – NHL

Predict total number of goals scored in all games scheduled in NHL for that given day. All scheduled games must play three full periods. If any of the games is canceled or abandoned before three full periods are played, all wagers will be void.

NHL Regular season wins

All 82 games must be played for bets to have action. If 81 or less games are played – bets will be voided.

1st/2nd/3rd Period

Bets settled on the first/second/third period result only.

The 3rd period excludes overtime.

The relevant period must be completed for bets to have action.

If a match is abandoned during the second period, all first period bets are still valid.

If a match is abandoned during the third period, all first/second period bets are still valid.

2W ML

Predict the winner of the match including overtime and penalties

Spread

Predict the spread between both teams at the final score.

Spread bets on pre live games (exclude NHL) will be settling with the regulation result.

Spread bets on live events will be settling with the overtime/penalty shootout result.

Examples:

+0.5 You win if your team draws or wins the match.

-0.5 You win if your team wins the match.

Over/Under

Predict the total goals achieved in a match.

Over/Under bets on pre live games (exclude NHL) will be settling with the regulation result.

Over/Under bets on live events will be settling with the overtime/penalty shootout result.

Examples:

Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.

Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.

Under 2.5 Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.

Total Goals

Predict the total goals achieved in the match.

Over 2.5 - The bet will be a winner if there are 3 goals or more in the match.

Under 2.5 - The bet will be a winner if there are no goals or less than 3 goals in the match.

3 Way Handicap

In a 3-Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Handicap (-1) - You win if your team wins the match with a goal difference of two or more. Tie: You win if the team with (-1) Handicap wins thematch with exactly one goal difference. Handicap (+1) - You win if your team draws or win the match.

Regular Time Winner

Predict the winner after regular time only.

Asian HC and O/U

Asian markets are settled on the result after Regular Time. Live Asian Handicap bets are settled according to the score for the remainder of the game after the bet was placed. Goals scored before the bet was placed are not included.

Number of Goals

Bet on the total number of goals scored by the two teams within the official 60-minute play. Own goals are counted for betting purposes.

Total Team Goals

Predict the total goals achieved by a named team.

Over 0.5 - The bet will be a winner if the team scores 1 or more goals

Under 0.5 - The bet will be a winner if the team doesn't score

Over 1.5 - The bet will be a winner if the team scores 2 or more goals

Under 1.5 - The bet will be a winner if the team scores 1 goal or less

Own goals are counted for betting purposes.

First to score / Last to score / Next Goal

Which team will score the first/last/next goal in a match. Own goals count to the team credited with the goal.

If an Event is abandoned after a goal was scored then all bets on team of "First to score" will stand, "Last to score" will be void, team of "Next Goal" goal which has already been determined will stand and "Next Goal" which has not been determined will be void.

If an Event is abandoned without any goal being scored, then all "First to score / Last to score" bets will be void.

Draw No Bet

Predict the winner team. In the event of a draw all bets are void and stakes are refunded.

Both Teams To Score

Yes = both teams to score.

No = either team not to score.

Bets stand if both teams have scored in the match irrespective of if the match is later abandoned.

Winning Margin

Predict the margin in which the winning team will win. Over time and penalty shootouts are included for this bet type for all leagues.

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, all qualification/win the cup bets will be void.

To qualify bets Include overtime/shootouts.

To Win Series

Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.

Head 2 Head

If one or more contestants fail to start, all bets are considered void and stakes will be refunded.

First/Last/Anytime Goalscorer

Predict if a player will score first/anytime goal in the match. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration for settlement purposes. If only own goals are scored in the match, it will be considered a No Goalscorer result.

For all leagues, bets are settled including OT. Stakes on players not included in the match lineup will be void.

If a match is abandoned after the first goal has already been scored, bets on First Goalscorer market and on Anytime Goalscorer market for players, who have already scored, will stand. All other bets placed on Anytime Goalscorer market will be void.

If a match is abandoned before a first goal is scored, all bets will be void.

Any stats accrued in shootouts do not count towards settlement purposes of this market.

Odd/Even

A prediction of whether the total number of accumulated goals in a match will add up to an odd or even number.

Any match resulting in 0-0 will be settled as an even number of goals.

Exact Score

Predict the score at the end of regular time (except NHL).

If an exact score occurs that is not an option in our offer, all bets are lost.

Double Chance

A Double Chance bet allows you to cover two of the three possible outcomes in a match with one bet.

The following options are available:

1 or X - if the result is either a home win or a draw, bets on this option are winners.

X or 2 - if the result is either a draw or away win, bets on this option are winners.

1 or 2 - if the result is either a home win or an away win, bets on this option are winners.

All bets are valid for regulation time in all leagues

Time of 1st Goal

If a match is abandoned after the first goal is scored, all bets stand.

If a match is abandoned before a goal is scored, all bets are void.

If a match ends without a goal being scored, all bets are void. This Bet Type is settled excluding Overtime.

As soon as a game starts, it is deemed to be in the first minute, so for example, a goal scored after 24 minutes and 16 seconds is settled as having been scored in the 25th minute.

Overtime

Predict whether the game will go to overtime or not

Most Goals

Predict in which period the most goals will be scored.

If 2 or more periods have the same score, all bets will be void.

Most goals excludes overtime (including NHL).

1st To 3 Goals

Predict which team will be the first to score 3 goals. Over time is included for this bet type for all leagues. All penalty shootouts will be considered as one goal. For example: if team A is the first team to score in a penalty shootouts when the regulation time is tied with 2:2, and team B won the penalty shootouts, then team B is the first team to score for this purpose.

Finishing Position

Predict which team will be ahead in final tournament position.

If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.

Shots on Goal

Shots on Goal is similar to Handicap and Over/Under Wager.

Win/loss is determined by the number of shots on target by both teams, then comparing with the handicap given before the game start.

Relegation

If a team is removed from the league/tournament before theseason has started, all bets on that market will be void, and a new relegation book will be opened.

Winner

Bets settled on final league/tournament position include playoffs.

Group Winner

Bets settled on final Group position.

Series score

Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.

Elimination Stage

Predict in which stage of a tournament a team will be eliminated.

Penalty

Predict which penalty type will be first to be awarded.

Team To Win All 3 Periods

Predict if one of the two Teams will win all of the three Periods in the match.

Race To Goals (2,3,4,5)

Predict which of the two Teams will reach the goals figure first. Neither Team added as an optional selection.

Both Teams To Score At Least 2 Goals (3 Goals)

Predict if both of the Teams will score 2 or more goals in the match.

To Win To Nil

Predict which of the two Teams will manage to win the match without conceding a goal in regular time.

Highest Scoring Period

Predict which of the three Periods will have most goals scored in it.

Method Of Winning

Predict what will be the winning method of the match – after: Regular Time, Overtime or Penalties

1st Period/Full Time

Predict which of the two Teams will be winning at the end of the 1st Period and of Regular Time in one combined bet type.

Players

If the relevant player doesn’t get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.

A settlement will be made according to the statistics provided by the official site of the Tournament in which the game is played.

Goalie Performance Market

Relevant goalie(s) in wager must start for bets to have action.

Goalie Shutout

For "Yes" to win, the goalie must play the entirety of the game without giving up a goal. If the goalie is subbed out and no goal has been scored against them, bets will be void.

MMA/UFC

Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

If an event is postponed bets are void.

If the scheduled number of rounds in a fight change, bets placed on this market will stand.

Decisions

If the decision is a Majority win, then this will be classed as a Split Decision. If the fight does not go the distance, then all bets will stand. If we have an Unanimous decision bets will be settled involving striking in which all three judges agree on which fighter won the match.

When will the Fight End & Championship Rounds

If a bout has a Decision/Technical Decision, Points or Draw/Technical Draw then all betting within this market will stand. If the bout results in a No Contest, any bets on rounds that have concluded will stand.

Fight To Go the Distance

If the bout ends in a Technical Draw (Draw decision prior to the end of the scheduled amount), then distance bets will stand. In the case of a No Contest then bets will be void.

KO & Round Combos / Submission & Round Combos

If the bout goes to a decision or the alternative method is the outcome then all bets stand.

Round or Group of Rounds Betting

If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.

For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.

Total Rounds (Over/Under)

Predict whether the fight will finish under or over a specified number of rounds.

For “Total Rounds” settlement purposes, 2 minutes and 30 seconds will represent half a round (if the round lasts for 5 minutes). For example, for a bet on “Over 1.5 rounds” to be a winner, the fight must last beyond 2 minutes and 30 seconds in round 2. If the number of rounds in a fight is changed after “Total Rounds” markets have been set, then all bets on these markets will be void.

If a fighter withdraws in the period between rounds, the fight will be deemed to have ended in the previous round for “Round Betting” settlement.

Should the scheduled number of rounds be changed before the fight, all “Round Betting” bets will be made void.

Settlement of Bets

Bets will be settled on the official result given by Judges after the bout has concluded, and will not be affected by any future appeals or amendment to the result (unless the amendment was made because of a human error made when announcing the result).

Motor Racing & Motorbikes

If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours.

Formula One Racing - Race Outright

All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sports governing body, at the time of the podium presentation.

Championship Outright

Wagers will be graded as per FIA classification immediately after the final race of the Season and will not be affected by any subsequent penalties or demotions.

Constructors

Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA.

First Retirement

First Retirement bets will have action once the 1st formation lap starts. A winning bet is on the constructor or driver of the first car to retire. Should more than one car/driver retire on the same lap then dead-heat rules apply.

Fastest Lap

The official FIA result at the time of the podium presentation for the race will be used.

Podium Position

The result for settlement is at the time of the podium presentation.

Subsequent disqualifications and/or appeals will not affect bets.

Head to Head

Two drivers may be paired for betting purposes and prices offered on which of them will finish in a higher position in a specific race.

In the event neither driver finishes the race, the driver completing more laps will be deemed the winner. If both drivers have completed the same number of full laps, bets will be void.

NASCAR - Outright Race

The Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all raceswhich are halted prematurely for any reason.

Any drivers who do not qualify for the race will be deemed no action, i.e. all bets on such driver will be declared void.

Rally

All race bets are settled on the official classification as defined by the official race organizers and will not be affected by any subsequent enquiries.

MOTORBIKES - Championship Outright

All-in compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries.

Race Outright

Non-Runner no-bet.

The podium positions will be used to determine the winner for betting purposes.

Subsequent disqualifications and/or appeals will not affect bets.

Starting Row of Winning Car

Official Starting Position/Not including Pre-race Tech Penalties.

Practice 1/2/3 Winner

Predict who will be Winner in Practive 1/2/3.

Free Practice 1/2/3 Winning Car

Predict on which team will be fastest in Practice 1/2/3. Official lap times as recorded by the FIA will be used for settlement. Teams must record a lap time in the specified session of practice for bets to stand.

Qualifying Group Bets

The winner is the driver achieving the highest placing at the end of the qualifying session from the given group of drivers. Bets will be settled on the official FIA Result at the end of the qualifying session.

Season Match Bets

If a driver or team is level on points then the driver or team who finishes higher in the championship will be deemed the winner.

Drivers Championship Without/Constructors Championship Without

If any drivers/teams are level on points then the driver/team who finishes higher in the championship will be deemed the winner.

Fastest Lap & Race Win

This market applies to the same driver achieving the following in the same Grand Prix: Setting the fastest lap during the race and winning the actual race.

Total Fastest Qualifier

Total Q3 Session Winners Over The course of the season. All scheduled Grands Prix need to be completed.

Qualify For Q3 Shootout/ Both Cars Qualify For Q3 Shootout

Drivers/Teams who make Q3 will be settled as winners, any subsequent disqualifications will not count.

Will There Be Safety Car?

This market will be settled on the appearance of the safety car on track at any point of the race. For Settlement purposes, the virtual safety car will not count. If it issued at any point in the race but the safety car does not make an appearance on track, then this will be settled as no safety car appearance.

To Be Classified / Not To Be Classified / Number of Classified Drivers

The official FIA classification will be used when settling this market. Drivers who complete 90% race distance of the winner will be classified by the FIA.

Dual Forecast

Both drivers must finish in the first two in the race. Any other finishing position or retirement then the bet is a loser. Based on the result at the time of the podium presentation.

Total Race Wins / Total Podium Finishes / Total Top 10 Finishes / Total Fastest Laps

Sunday Grand Prix only count, any sprint qualifying race will not be included in the total. All GPs scheduled need to be completed.

Rugby League / Union

All games must start on the scheduled date (local stadium time) for bets to have action.

If a match is postponed or abandoned for any reason all bets are void, unless re-arranged and played on the same day or stated otherwise in the rules. The exception is if we advertise an incorrect kick off time.

Unless otherwise stated Rugby 7s (sevens) & 10s (tens) match bets are settled on the specific tournament regulation play and exclude extra-time (overtime) if played.

All Rugby bets are settled on 80 minutes’ play. The term “80 minutes’ play” includes any stoppage time unless otherwise stated.

If a venue is changed from the one advertised then all bets on that match are void. In the event of a change of opponent from the one advertised, then all bets for that match are void.

1st Half

Bets are settled on the first half result only.

Bets are void if the match is abandoned before half time.

If a match is abandoned during the second half then all first half bets are still valid.

2nd Half

Bets are settled on the second half result only.

10 Minute Betting

Includes: 2 Way/3 Way Money Line; Handicap; Over/Under; Total Tries; Total Team Tries; Total Team Points; Winning Margin.

Predict what will be the game Score in the first 10 minutes of the match. The designated 10 minute period must be completed for bets to stand. All bets will be settled according to the Result which occurred between kick-off and 9:59 minute.

Team to Score most Tries 3 Way Money Line and Handicap

Predict which Team will score the most Tries in the match.

1st Team Try

Predict which team will score the first try in the match.

Will the 1st Try be Converted

Predict whether or not the first try in the match will be converted.

Total Match Points

Predict the total number of points scored in the match.

Total Match Tries

Predict whether the total number of tries scored in the match will be over or under a specific figure.

Total Team Points Odd/Even

Predict whether the total number of points scored in the match will be an odd or an even number.

Total Team Tries Odd/Even

Predict whether the total number of points scored by the home/away team in the match will be an odd or an even number.

Total Team Points – Home and Away

Predict the total points scored by the home/away team in the match.

Total Team Tries – Home and Away

Predict whether the total number of tries scored by the home/away team in the match will be an odd or an even number.

Race To Points

Predict which team will be the first to reach desired certain number of points – Home Team / Away Team / Neither selections are available for betting.

Time of 1st Try/Time of 1st Try 2nd Half

Predict whether the first try will be scored before or after a specific time.

Outright

Bets are settled on final league position include playoffs unless stated otherwise.

Group Winner

Bets are settled on final Group position.

To Qualify

Predict the team to qualify. Settlement will include extra time and kicking competition if played.

First to score/Last to score

First/Last team to Score means betting on which team will score the first or the last point in a match.

If an Event is completed without any point being scored then all wagers on First/Last Team to Score are void.

If an Event is abandoned after a point is scored then all bets on First Team to Score stand, while bets on Last Team to Score are void. If an Event is abandoned without any point being scored then all wagers on First/Last Team to Score are void.

Halftime/Fulltime

Predict the result of a match at half-time and at full-time.

Example: If you chose 1/X, you bet on the home team tolead in the first half and the match ending in draw.

Highest Scoring Half

Predict in which half most points will be scored.

Bets are void if the match is abandoned.

Winning Margin

Predict which team will win the match and the victory margin. Settlement is executed upon the regular time result only.

Tryscorer Betting

Predict who will be First/Last/Anytime Tryscorer from list of Players. Penalty tries do not count. In the event of a penalty try, settlement is deferred to the next awarded try.

Bets on players not taking part in the match will be void.

Rugby Union Pre-Match

Draw No Bet

Predict which team will win the match in 80 minutes, excluding the draw.

All bets will be void if the match is not completed.


3 Way Handicap

Predict which team will win the match after the handicap scores have been applied, including the handicap draw

All bets will be void if the match is not completed.


Winning Margin 5 Way

Predict the winning margin and team of the match.

All bets will be void if the match is not completed.


Winning Margin 17 Way

Predict the winning margin and team of the match.

All bets will be void if the match is not completed.


Double Result/Half Time – Full Time

Predict the correct result at half time and at full time.

All bets will be void if the match is not completed.


First Scoring Play 6 Way

Predict the first scoring play and team of the match.

If the match is not completed then all bets are void unless the market has already been determined.


Team A Points

Predict the total number of Team A points in the match

If the match is not completed then all bets are void unless the market has already been determined.


Team B Points

Predict the total number of Team B points in the match

If the match is not completed then all bets are void unless the market has already been determined.


Total Tries

Predict the total number of tries in the match

If the match is not completed then all bets are void unless the market has already been determined.


Team A Tries

Predict the total number of Team A tries in the match

If the match is not completed then all bets are void unless the market has already been determined.


Team B Tries

Predict the total number of Team B tries in the match

If the match is not completed then all bets are void unless the market has already been determined.


Half Time 3 Way Winner

Predict which team will be winning at half time, including the draw.

If the half is not completed then all bets are void.


Half Time Draw No Bet

Predict which team will be winning at half time, excluding the draw.

If the half is not completed then all bets are void.


Half Time 3 Way Handicap

Predict which team will be winning at half time after the handicap score have been applied, including the draw.

If the half is not completed then all bets are void.


Half Time 2 Way Handicap

Predict which team will be winning at half time after the handicap score have been applied, excluding the draw.

If the half is not completed then all bets are void.


1st Half Points

Predict the total number of points at half time.

If the half is not completed then all bets are void unless the market has already been determined.


Race to 10,20,30,40 Points

Predict which team will reach the designated points total first, including neither team.

If the match is not completed then all bets are void unless the market has already been determined.


Total Points Odd/Even

Predict whether the total number of points in the match will be odd or even.

All bets will be void if the match is not completed.


Alternative 2 Way Handicap

Predict which team will win the match after the handicap scores have been applied

All bets will be void if the match is not completed.


Alternative Total Points

Predict the total number of points in the match. If the match is not completed then all bets are void unless the market has already been determined.

Snooker & Pool

Non-Runner no-bet - With the exception of bets placed on any player who takes part in a given tournaments' qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each-Way betting is available. Details are displayed under the competition title.

Money line

Predict which player will win the match.

In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

In the event of a match not starting at all, all bets are refunded.

Handicap Betting (including Alternatives)/Asian Handicap/Frame Betting/Total Frames(including Alternatives)/Asian Total/Correct Score

If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.

In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.

Over/Under

If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.

In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.

1st Frame Markets

In the event of the first frame not being completed bets will be void, unless the outcome has already been determined.

First Legally Potted Colour/To Pot First Ball/To Pot Last Ball - In the event of a re-rack the original frame will count for settlement purposes providing a colour/ball has been potted. Settlement will be determined by official tournament sources. Betting does not include foul shots.

First Frame Player Total Points Odd/Even - For settlement purposes zero counts as Even.

First Frame Total Points – In the event of a re-rack all points count towards First Frame Total. First Frame Breaks – In the event of a re-rack breaks of above 50 and 100 count before and after a re-rack is agreed. First Frame Foul – In the event of a re-rack a foul can occur anytime before or after a re-rack is agreed.

Match to go to the Deciding Frame

If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. All bets void if match is not completed.

147 in the Match

In the event of a match starting but not being completed bets will be void, unless the outcome of the specific market is already determined.

Number of Centuries in the Match

If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.

Highest Break in the Match

In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply. If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.

Half Time/Full Time

Predict the result after the first 4 frames and the overall winner of the match.

All bets void if match is not completed.

1st to 3 Frames

Predict which will be the first to reach 3 Frames.

Either player must win 3 frames for bets to stand.

Score After 1st 4 Frames

The first 4 frames must be completed for bets to stand.

1st Session (1st-4th Frames) Winner / Match Winner

Predict the result after specified Session and the overall winner of the match. If the statutory number of frames in a session/match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined.

1st Session (1st-8th Frames) Winner / Match Winner

Predict the result after specified Session and the overall winner of the match. If the statutory number of frames in a session/match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined.

Volleyball

If a match is not completed, all full time bets will be void.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.

Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.

Live-Betting

If the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled.

Points are considered regardless of whether they are scored before or after the bet is placed.

Winner

Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.

Handicap

Over/Under

Predict over or under a given number of sets will be played in order for the winner to be determined.

Set Score

Predict the sets' score at the end of the match.

Bets are void if the statutory number of sets is not completed, or changed.

Total Points

Total Points is similar to Handicap and Over/Under Wager. Win/loss is determined by the number of points accumulated by both teams, and then by comparing these points with the handicap and/or over/under given before the match started.

1st/2nd/3rd/4th/5th set Winner

Predict the winner of the relevant set.

1st/2nd/3rd/4th/5th Handicap

Predict the winner of the relevant set, considering the given point Handicap.

1st/2nd/3rd/4th/5th set Over/Under

Predict if the sum of the points scored by both teams in the relevant set will be over or under a given number.

Match Odd/Even, 1st/2nd/3rd/4th/5th set Odd/Even

Predict if the sum of the points scored by both teams in the match/relevant set will be an odd or an even number.

1st/2nd/3rd/4th/5th set Winning Margin

Predict by how many points a named team will win the relevant set.

1st/2nd/3rd/4th/5th set exact score

Predict the correct score in points of the relevant set.

Total team points

Predict if the points scored in the match by a relevant team will be over or under a given number.

Outright

Predict the winner of the relevant competition. Bets are settled according to the final league position, after play offs (if played), unless otherwise stated.

Group Winner

Bets are settled according to the final Group position.

Bandy

All games must start on the scheduled time for bets to have action. An exception is made if incorrect start time is announced on our website. Abandoned or postponed matches are void, unless rearranged and played on the same date (local time) or stated otherwise in the rules. If a match venue is changed, then bets already placed will stand providing the home team is still designated as such.

If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

If scheduled playing time is changed from 2 halves x 45 minutes, to 3 periods x 30 minutes, full time bets will be considered valid and half-time bets will be void.

All markets are based on the result at the end of the regular time – excluding overtime, if played, unless otherwise stated.

If a market is offered as 2Way and happens to finish in a draw, Push rules apply.

Outright

Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs (if played), unless otherwise stated.

1x2

Predict the outcome of the game. There are 3 possible results:

1 – Home team wins

X – Draw

2 – Away team wins

Spread

Predict the winner of the game, applying the given handicap (spread) to the result.

Over/Under

Predict whether the total goals scored by both teams will be over or under a given number.

Bowls

All matches must start on the scheduled date (local venue time) for bets to have action. The exception is if we advertise an incorrect start time. If a match does not take place for any reason (e.g. a player withdraws injured) all pre-match bets will be void and stakes returned. In the event of a match starting but not being completed then the player progressing to the next round will be deemed the winner. For the following markets bets are void if the statutory number of sets are not completed or are changed. In the event of a set starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:

  • Match Handicap
  • Total Points (2-Way)
  • Total Sets
  • Total Points Odd/Even
  • Player Total Points (2-Way)

If no draw selection is offered and a match finishes in a tie, then the result at end the of the tiebreaker will be used for settlement purposes. If no draw selection is offered and no tiebreaker takes place, then all bets on the match betting market will be void.

Virtual Sports

Game Play Rules

A virtual betting event takes place every 3 minutes for Soccer and every 2 minutes for Horse Racing and Greyhounds. When the event is not specified by the customer, bets are registered on the next event. Bets on the next event are accepted until the "bets closed" message appears on the screen, after which the bet will be allocated to the successive event. Winnings can be collected once the result of an event is displayed on the results screen. The minimum stake per bet may vary between sports with a maximum daily payout of $100,000 per customer. A customer who places any bet on these events takes sole responsibility for his actions in placing a bet, and in checking his ticket to ensure it correctly reflects his chosen bet, and cannot hold the operator liable for any loss or damage suffered. The Oregon State Lottery will also not be liable for any system malfunction that may result in the nullification, cancellation or refund of a bet at any time. No horses or greyhounds are scratched from virtual races. There are no dead heats (position draws) in virtual races. In case of event cancellation outstanding bets are deemed void and settled as 'cancelled'. It means that the bet stake is fully reinstated. Bet types offered may be altered from time to time. Winnings will be credited to the Player Account following confirmation of the final result and successful Offsets are completed if applicable as described in the Terms and Conditions.

Virtual Soccer

Match Result Full Time

Select the game outcome of the full time - Home win (1), Draw (X) or Away win (2).

Correct Score

Select full-time goal score for each team, both home and away.

Total Goals

Select full-time total goals scored by both teams.

Double Result (Half-time / Full-time)

Select the team that will lead at half-time and the full-time match winner.

Double Chance

Select 12 for either the home or away team to win

Select 1X for either the home team to win or draw.

Select X2 for either the away team to win or draw.

Double Chance In

Select 1X for either the home team to win or draw.

Select 2 for away team win.

Double Chance Out

Select X2 for either the away team to win or draw.

Select 1 for home team win.

Double Chance In/ Out

Select 12 for either the home or away team to win.

Select X for draw.

Over/Under 2.5

Select Under to back a score of 0, 1 or 2 total goals.

Select Over to back a score of 3 or 4 total goals.

1st Goal Scorer

Select the team that will score the 1st goal. This bet type is not displayed on the data screens.

Time of 1st goal

Select the time range in which the 1st goal will be scored.

Penalty

Select the Penalty option if you think a penalty will be awarded in the game.

Yellow Card

Select the Yellow Card option if you think a yellow card will be shown during the game.


Virtual Horse Racing/Virtual Greyhounds

Win

Select a runner to finish 1st.

Show

Select a runner to finish in 1st, 2nd or 3rd place in a race with 8 runners or more, and Place.

Select 1st, or 2nd in a 6-runner greyhound race.

Win Show

Select a runner to win or show. This bet consists of two bets on one selection in one event, with the first bet on the runner to win and the second bet on the runner to show. The show bet pays at a fraction of the win odds as specified on the event data.

Exacta

Select 2 runners to finish 1st and 2nd IN ORDER specified.

Exacta Box

A player can have the option of selecting 2 or more selections to bet that every possible combination of two of the selections may finish 1stand 2nd in order. So for example; on 2 selections there are 2 bets (1-2, 2-1); on 3 selections there are 6 bets (1-2, 1-3, 2-1, 2-3, 3-1, 32); on 4 selections there are 12 bets, on 5 selections there are 20 bets and on 6 selections there are 30 bets etc.

Trifecta

Select 3 runners to finish 1st, 2nd and 3rd IN ORDER specified.

Trifecta Box

A player can have the option of selecting 3 or more selections to bet that every possible combination of three of the selections may finish 1st, 2nd and 3rd in order in an event. For example; on 3 selections there are 6 bets (1-2-3, 1-3-2, 2-1-3, 2-3-1, 3-1-2, 3-2-1); on 4 selections there are 24 bets; on 5 selections there are 60 bets and on 6 selections there are 120 bets.

Independence and Fairness

The results of these virtual events are determined on an independent server that is not accessible to the betting operator. The results are generated by a system that has been independently certified to be fair according to a reputable certification authority.

Chess

In the event of a match starting but not being completed all bets will be void, unless otherwise stated in the rules. An exception is made if we advertise incorrect starting time. All bets will be settled based on the official site of the Federation governing the tournament, unless otherwise stated in the rules.

Outright

Predict the winner of the tournament. Bets will be settled according to the final standings, including playoffs (if played), unless otherwise stated. All bets are considered valid, even if the player withdraws or doesn’t start the tournament at all. Dead-heat rules apply.

Moneyline

Predict the winner of the match according to the points collected by players based on played games. 1 point is awarded for a win, 0.5 points for a draw and 0 points for a loss. There are 3 possible outcomes: 1 – Designated home team player wins X – Draw 2 - Designated away team player wins.

Spread

Predict the winner (player who will collect most points) of the match/game, applying the given handicap (spread). If the statutory number of games/matches according to the official rules of the tournament is changed, all bets will be cancelled.

E-Sports

Settlement is made on the official result as declared by the relevant governing body of the specified competition. If a match is not played or is postponed, bets on it will be void, unless it is played within 48 hours of the originally scheduled start time or new event will be opened for betting if necessary. If a player/team plays with a misspelled nickname or with a smurf account, the result and the bets are still valid, unless it is clear that this is not the player/team that was supposed to play that match. If a player/team is given a walkover for at least one game/map/round before the match starts, all bets will be void. If a game in Counter-Strike: Global Offensive goes into overtime, the result after overtime will be used for settlement purposes. In a match in which one team has an advantage of one or more maps, (due, for example, to coming from the winner bracket final), "map 1" refers to the first map played, "map 2" refers to the second map played and so on.

Winner Full Time

Predict which player/team will win the match (map/round if specified in the title). If a match, game or map begins, but it is not completed, all bets will be void. An exception is made when player gets disqualified, in which case player/team awarded the victory according to an official source for the competition will be settled as a winner. If scheduled number of rounds/maps is changed, bets on Winner are still considered valid.

Spread & Over/Under Full Time

Spread is a way of making odds more competitive by giving the outsider an advantage. Spread markets are determined based on the league in which they are played. In Starcraft and Dota these are maps, in Counter Strike these are rounds, etc. The settlement is based on the final score (maps/rounds won by each team) with the given handicap (spread) being added. Over/Under, or total betting, is a prediction whether over or under stated number of games/maps/rounds will be needed to decide the winner. If the match is not completed for any reason or scheduled number of maps/rounds is changed after this market has been offered, bets on Spread and Over/Under will be void.

Live

If a match is replayed due to a draw or a disconnection, all bets will be void. The replayed match will be considered as a separate live event.

Netball

In the event of a match starting but not being completed all bets will be void unless stated otherwise in the rules. All bets will be settled based on the regular time result only, unless otherwise stated in the rules. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void. If a match is postponed or abandoned for any reason all bets will be void, unless re-arranged and played in the same day or stated otherwise in the rules. An exception is made if we advertise incorrect starting time. If a market is offered as 2Way and happened to finish with a draw result, Push rules apply.

Outright

Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs if played, unless otherwise stated.

Money Line

Predict the outcome:

1 – Home team wins

X – Draw

2 – Away team wins

Spread

Predict the winner, applying the given spread to the result.

Over/Under

Predict whether the total points scored by both teams will be over or under a given number.

1st/2nd Half

Bets (money line, spread, over/under) on halves will be settled according to the relevant half score only. A relevant Half must be completed for bets to stand, unless they are already determined. If the game is suspended in the second half, first half bets will be settled, the others will be void.

1st/2nd/3rd/4th Quarter

Bets (money line, spread, over/under) on quarters will be settled according to the relevant quarter result only. A relevant quarter must be completed for bets to stand, unless they are already determined. If the game is suspended - bets on finished quarters will be settled, while bets on running as well as not started quarters will be void, unless bets on the running quarter are already determined. For example: a game is suspended in the 3rd quarter: - bets on 1st and 2nd quarters will be settled - if there are any O/U bets on the 3rd quarter that could be settled, they would be - all other bets will be void.

Winter Sports

All bets are settled according to the official results of winter sports federations governing the relevant race, even if not all the scheduled events are held. Bets will be settled according to the official result declared after the race has finished. Any later appeals and disqualifications will not affect bets. If an event does not take place as scheduled, unless it is postponed due to weather conditions, all bets are void. An exception is made if incorrect kick-off time is announced on our website. If an event is abandoned or suspended and not staged within 36 hours (local time) and on the same field (track) all bets are void. There is an exception of the above rule for Winter Olympic events. Bets on any participant who takes part in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed as losers. Dead heat rules apply.

Outright

Predict the winner of the stage, race (it will be specified in the name of the outright). If the participant does not start the official event, bets will be void.

Podium Position

Predict if a participant will finish on the podium (1st, 2nd or 3rd place). If the participant does not start the official event, bets will be void.

Head to head / Winner Full Time

Both participants must start the race for bets to stand. If both don’t finish the event, bets will be void, unless it is a multistage event. In that case the player that completes later stage will be settled as winner. For example, if Player A withdraws or gets disqualified in 1st Round and Player B finishes 1st Round, Player B will be the winner. If both withdraw or get disqualified at the same stage – bets will be void.

Gaelic Sports

All bets are settled on the regular time result. Extra time does not count, unless otherwise specified. All games must start on the scheduled date (local time) for bets to have action. An exception is made if incorrect kick-off time is announced on our website. If a match venue is changed, bets will stand if home team is designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void. Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. For settlement purposes a goal is counted as 3 points and a point as 1 pt for the final score to be determined.

Outright

All outright bets shall stand irrespective of changes in season format or length.

Money line

Predict the winner of the game. There are 3 possible outcomes:

1 – Home team wins

X – Draw

2 – Away team wins

Spread

Predict the winner of the game, applying the given handicap to the final score (goal=3, point=1). If a market is offered as 2way (without a price for the tie) and after a handicap has been applied the result is a draw, bets will be refunded.

Over/Under

Predict if the points scored by both teams, including goals (1 goal=3points) will be over or under a given number.

Half-time/Full-time

Predict the outcome at the end of the 1st half and the full time result. Extra time does not count. If a game is abandoned, bets will be void.

1st Half: Money line, Spread and Over/Under

Bets will be settled on the first half result only. If a match is abandoned before half time, bets will be void. If a match is abandoned during the second half, then all first half bets are still valid.

Other Sports

All games must start on the scheduled date (local time) for bets to have action.

Abandoned or postponed matches are void unless rearranged and played in the same date (local time) or stated otherwise in the rules. The exception is if we advertise an incorrect start time.

Should any match be played prior to the date or start time denoted then bets will stand provided the wager is placed not later than the revised start time.

If a match venue is changed then bets will be void unless stated otherwise.

In 2-way markets push rules apply unless otherwise stated. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

For the Olympics, following rules will apply:

- The podium presentation will determine the settlement of the bets.

- Subsequent disqualifications and/or appeals will not affect bets.

Cycling

All bets are settled on the result at the time of the podium presentation. Any disqualification or appeal leading to change in the results made after that will not be taken under consideration.

Bets made on players who don’t start relevant race will be voided.

Race/Stage Winner

Predict which cyclist or team will win the Race/Stage in question.

Individual/Team Head 2 Head

Predict which team/cyclist will achieve higher finishing position in the race. All teams/cyclists in question should start the race, otherwise bets will be voided. At least one of the teams/cyclists in question should finish the race, otherwise bets will be voided.

Special bets

Predict the winner of a special category in the race, such as 'King of the Mountains', 'Best sprinter', 'Best young player' etc., which are awarded with relevant colored jersey (red, green, white, etc.)

Badminton

In the event of any of the named players in a match changing before the match starts then all bets will be void. If the event starts but not being completed, then all bets will be void.

Beach volleyball

In the event of any of the named players in a match changing before the match starts all bets will be void. In the event of a match starting but not being completed then all bets will be void.

Floorball

All matches played will be settled on the score at the end of regulation time and will exclude overtime if played. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

Futsal

All match markets will be settled on regulation time, unless stated otherwise. Regulation time must be completed for bets to stand unless otherwise stated.

Fencing

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. To Win Match - Prices are offered for each participant to win the duel and in the event of a draw all bets will be void and stakes returned. If either participant is replaced with another fighter all bets will be void and stakes returned.

Weight Lifting

The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Judo

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

Wrestling

The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. To Win Match - In the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

Modern Pentathlon

Participants must pass the starting line for bets to have action otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Taekwondo

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

Archery

The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Match Betting - In the event of a match starting but not being completed the following markets will be void, unless the specific market outcome is already determined: To Win Match Total Points (2-Way) Set Winner (3-Way) End Winner (3-Way) For betting purposes Extra Arrows will count.

Sailing

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. To Win Match - In the event of a race starting but not being completed then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

Curling

Full Time Money Line Predict which team will win the match. If the match is not completed, all bets are void.

Full Time Handicap Predict which team will win the match after the handicap scores have been applied. All bets will be void if the match is not completed. Full Time Over/Under Predict the total number of points in the match. If the match is not completed, then all bets are void unless the market has already been determined.

Outright Predict the team that will win the tournament. Bets will be settled on the official standings.

Water polo

All match markets will be settled on regulation time, unless stated otherwise. Regulation time must be completed for bets to stand unless otherwise stated. In the event of a match starting but not being completed then bets will be void.

Athletics

For Outright bets, all bets stand except for those placed on competitors not competing in first round /qualification.

Kayak

The competitors must pass the starting line for bets to stand, otherwise bets will be void.

Gymnastics

The competitors must start one round for bets to stand, otherwise bets will be void.

Shooting

The competitors must start one round for bets to stand, otherwise bets will be void.

Surfing

Outright bets predict the winner of the league/tournament. Bets will be settled according to the final standings, unless otherwise stated.

Swimming

The competitors must pass the starting line for bets to stand, otherwise bets will be void.

Triathlon

The competitors must pass the starting line for bets to stand, otherwise bets will be void.

Rowing

In the event of a race starting but not being completed then all bets will be void.

Speedway

If a match is postponed prior to its scheduled start date/time then bets will be void unless it is rescheduled to start within 24 hours. All markets will be settled based on the result after the completion of the final heat.

Equestrian

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Bets stand regardless of riders changing named horses during an event.

Field Hockey

Winner - Outright

Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs if played, unless otherwise stated.

Group Winner

Bets are settled according to the final Group position.

Responsible Gaming

Oregon Lottery knows the best sports bettors set strategies for how they play – and stick to them. With that in mind we have included tools and tips on the Oregon Lottery Scoreboard app that will help you develop strategies for how much, how often and when to bet.

View the How to Bet and Betting Rules pages for detail on how all the games work and insight on the odds of winning over time.
Try Self Check, a gambling risk rating tool to help you assess your play habits.
Use the Budget Tools: set deposit, bet, and loss limits to remind you of your gaming goals.
We also know that the best players sometimes take a break from gaming to think about where they want to be with their play. Oregon Lottery Scoreboard offers three different tools for taking a break, so players can decide for themselves what works best for them.

Time Out: Is like a short holiday from gaming, a time to recharge and reassess. Time outs range from 24hrs to one month, and players cannot deposit or place bets during this time.
Self-Exclusion: Is a complete break from gaming on our site, a time to think about change without the pressure of checking lines or your wallet. Self-exclusions range from 30 days to lifetime and players cannot access their account during this time.
Account Closure: Let’s you simply close your account – you can always reopen if you decide to.
We recognize that some players will have issues with their play. Resources for help are available for players and concerned others. This includes access to free, professional and confidential gambling counselors 24/7.

Visit OPGR.org to chat live
Call 1 877-MYLIMIT.

For further details, visit the Responsible Gaming page here

Oregon Lottery Privacy Policy

Last Updated: 8/15/2018

Summary of Privacy Policy

This privacy policy covers all interactions you may have with the Oregon Lottery, online, or in-person.

The Oregon Lottery website provides links to other websites for the convenience of the public and our players, please note that these websites are not covered by this privacy policy.

The Oregon Lottery does not warrant the accuracy, reliability, or timeliness of any information published by these external websites, nor endorses any content, viewpoints, products, or services linked from these systems, and is not liable for any losses caused by reliance on the accuracy, reliability, or timeliness of their information. Any person or entity that relies on any information obtained from these systems does so at their own risk.

The Oregon Lottery privacy policy applies only to the information collected by the Oregon Lottery.

When you submit personally identifiable information, participate in a promotion, use the Oregon Lottery app, or browse this website, you consent to the collection and use of the information in accordance with this privacy policy.

The Oregon Lottery reserves the right to make changes to this privacy policy at any time and for any reason without prior notice. It is your responsibility to reference this privacy policy page regularly to be familiar with its content. For your convenience, the privacy policy revision date will be posted at the beginning of this privacy policy on the site. Your use of this website, the app, or participation in a promotion, at any time after a change shall be recognized as your acceptance of the most current version of the privacy policy.

Information Collected

The information collected by the Oregon Lottery may be submitted voluntarily, collected automatically when you browse or download information from the website, download and use the Oregon Lottery app, or fill out a prize claim form.

Types of Information Collected

The type of user information collected may vary based on how it was gathered, including but not limited to: your name, email address, scanned ticket history, other information voluntarily submitted, and information automatically collected about your usage of the website and app.

Personally Identifiable Information

Oregon Lottery only collects personally identifiable information about individuals when it is provided to the Oregon Lottery voluntarily. When you register at the site, through the app, or complete a prize claim form, the Oregon Lottery gathers personally identifiable information which allows you to participate in drawings, marketing research, and surveys, and enables the Oregon Lottery to contact winners, distribute prizes, respond to emails, and provide other information. Personally identifiable information that the Oregon Lottery collects includes name, email, mailing address, telephone number, date of birth, and social security number is never shared with or sold to third parties.

The Oregon Lottery uses information security safeguards. The Oregon Lottery takes reasonable precautions to protect the personally identifiable information it collects from loss, unauthorized access, illegal use, or unauthorized disclosure. The Oregon Lottery uses encryption software to protect the security of individual’s personal information during transmission of such information through the Oregon Lottery’s website. Oregon Lottery stores personally identifiable information in secure locations and has policies and procedures in place to protect such information from illegal access or inadvertent disclosure.

Personally Identifiable Player Data

By entering second chance drawings or scanning tickets using the Oregon Lottery app, players voluntarily provide and create individual player data to the Oregon Lottery. The Oregon Lottery considers all such data confidential and will take steps to secure it.

How Information is Collected and Secured

Voluntary Submission

The Oregon Lottery may require you to voluntarily submit information to the Oregon Lottery on the website, or app, or on a prize claim form. The information submitted will include personally identifiable information and information that is not personally identifiable. This information is only collected for Oregon Lottery purposes.

oregonlottery.org

If you browse or download information during your visit to this website, the Oregon Lottery collects and stores only the standard data collected by all web server software including but not limited to date and time that the website was accessed, which web pages you accessed, and what type of internet browser is used. The Oregon Lottery does not track individual user navigation choices. For security purposes, the website may monitor network traffic to identify unauthorized attempts to upload or change information, or otherwise cause damage.

Unauthorized attempts to upload information or change information on this service are strictly prohibited and may be punishable under the state and federal laws. Evidence of possible abuse or criminal activity may be provided to appropriate officials. Except for authorized law enforcement investigations, no attempts are made to identify individual users or their usage habits.

Cookies

When you use the website, Oregon Lottery may use tracking cookies in order to compile aggregate information about your use of the website. By gathering this information, the Oregon Lottery is able to determine total traffic, time spent interacting, errors encountered, and other performance measures for specific pages within the website so that we may continually improve the content and provide features suited to the needs and interests of our visitors to this website. The Oregon Lottery may also gather profile information such as age and gender or game preferences so that we can provide advertising or prizes on this site that match your interests.

Web Beacons

The Oregon Lottery may also utilize tracking pixels embedded within promotional email messages which are sent to you which tracks the number of emails opened, the number of clicks, and the number of bounces. This enables the Oregon Lottery to monitor and improve our delivery of email through this website. At any time, you may Opt-Out of receiving any future promotional email messages from the Oregon Lottery by following the hyperlinks imbedded at the footer of any promotional email sent from the Oregon Lottery.

Email

If you send an email to Oregon Lottery, your email address and the contents of your message will be collected. The information collected is not limited to text characters and may include audio, video, and graphic information formats included in the message. Your email address and the information included in your message will be used to respond to you, to address issues you identify, to improve the website, or to forward your message to another state agency for appropriate action. The Oregon Lottery will not sell to a third party or otherwise disclose your email address for any purposes other than Oregon Lottery purposes, except as necessary to complete a transaction or promotion connected with this website, or unless required under Oregon Public Records Law.

Mobile App

Use of the Oregon Lottery app requires submitting name, birth date (for age verification), zip code, and email address. In addition, the app will log a history of tickets scanned using the app. The Oregon Lottery considers personally identifiable player data, such as scanned ticket history, confidential.

Prize Claim Form

For mail-in prize claim forms, and all prize claims over $600, the Oregon Lottery requires winners to fill out a prize claim form. Information submitted on the prize claim form include personally identifiable information such as name, gender, address, social security number, birth date, and driver’s license number.

How Information is Used

The Oregon Lottery may collect information from you when you use the website, mobile app, or fill out a prize claim form, the Oregon Lottery will use to: enhance your overall experience, pay prize claims, gain marketing insights which impact future decisions regarding the website and app, or customize messages to ensure that they are relevant and useful to you.

Third Parties

The Oregon Lottery respects the privacy of our users and does not sell information to third parties, nor will permit anyone else to do so.

The Oregon Lottery may contract with third-party vendors to conduct market research studies or other Oregon Lottery related research or manage functions of the Oregon Lottery Player Portal, such as performing responsibilities related to drawings, email responses, and other notifications. These third-party vendors may access and use your personally identifiable information to complete their responsibilities for the Oregon Lottery. The Oregon Lottery maintains strict security policies with each third-party vendor to ensure that your information is protected and is not shared, sold, or used by the vendor except for Oregon Lottery purposes.

What Information is Disclosed

Please be aware that in the State of Oregon, laws exist to ensure that state government is open, and that the public has a right to access appropriate records and information possessed by state agencies. Under the Oregon Public Records Law, all information collected by the Oregon Lottery is a public record. Some records may be withheld or redacted if an exemption applies under Oregon Public Records Law.

  • “Personal information” is defined by ORS Chapter 192. Such personal information may be exempt from disclosure if disclosure would constitute an unreasonable invasion of privacy under the circumstances.
  • “Confidential Submissions” are defined by ORS Chapter 192 as information submitted to a public body in confidence and not otherwise required by law to be submitted, where such information should reasonably be considered confidential, the public body has obliged itself in good faith not to disclose the information, and when the public interest would suffer by the disclosure.

Ultimately, Oregon’s Attorney General has the final authority to determine what is and isn’t a releasable public record.

The Oregon Lottery may disclose personally identifiable information to federal or state law enforcement authorities to enforce the Oregon Lottery's rights against unauthorized access or attempted unauthorized access to the Oregon Lottery's information technology assets or against other inappropriate use of this website.

Your Rights

You have the right to review information collected about you by the Oregon Lottery. Contact Oregon Lottery to request information.

You have the right to review personally identifiable information collected about you by this website. To request an inspection of your information you may send a request to: lottery.webcenter@state.or.us

You may be required to provide information or an identity document to verify your identity before you are authorized to inspect this information.

Security

Responsibility

OperatorName clearly recognize that your online security is of absolute importance. We work tirelessly to ensure that your personal details and information is 100% secure and are proud holders of all mandatory certification and legal accreditation.

Encryption

We take our responsibilities in making sure that your online experience with OperatorName is as safe and secure as technically possible, very seriously indeed. State-of-the-art technology including minimum 128-bit SSL digital encryption is deployed to secure all financial transactions, (look out for the padlock icon located bottom right of the page). This shows you that you are in a secure area and that any details sent are encrypted. These are the same security systems as banks andcredit card companies use, the worldover, to maintain customer information security and integrity.

Firewall

The OperatorName website also uses a protective Firewall that acts as a shield between the website itself and the outside Internet. This acts as an additional layerof protection guarding us and our clients against unauthorised access.

Auto Time Out

Our systems automatically detect periods of inactivity when you are logged on and will automatically 'time out' your session for your protection.

Verification and Protocols

For the benefit of all our members we act to identify the fraudulent use of credit cards through our sophisticated credit card verification system.

Cards are verified either over a secure line or using a secure FTP - FileTransfer Protocol. Nocard data or bank details are ever shared over the Internet nor do we ask your bank for personal information over the phone during the validation process.

If for any reason details associated with a card are incorrect our security systems automatically suspend the account.

Trust OperatorName to provide you with the safest, most secure online betting service on the market.

Last Revision: 31 March 2017 (Version #2)

Bet Types

Each-Way

What is an Each-Way bet?

An Each-Way (E/W) bet is a bet consisted of two separate parts - a win part and a place part. The win part of the bet is on your selection to win the event, and the place part is on your selection to finish either first or within the race's specified place terms (e.g. 2nd, 3rd, 4th, etc). The bet is very popular in horse racing since it allows you to gain returns even if your horse doesn't finish first.

How do Each-Way bets work?

When you place an Each-Way bet (by ticking the e/w check box), your stake is doubled, with half allocated to the outright win, and the other half allocated to your runner finishing within the place terms. Each race has specified place terms depending on the number of runners, eg. ¼ 1-2-3. In this example, an Each-Way bet placed on a runner that finishes 1st will pay in two ways: you will win the outright portion of the bet, but you will also win the place portion at ¼ the outright odds as it finished in the top 3.

Example:

You place a 2 USD Each-Way bet on a 12/1 shot in a race with E/W terms ¼ 1-2-3

If your selection finishes 1st:

  • You win 12 USD plus your stake for the outright win
  • You also win 3 USD (quarter the outright odds: 3/1) plus your stake for placing (ie. finishing in the top 3)

If your selection finishes 2nd or 3rd:

  • The outright portion of the bet will lose
  • You win 3 USD plus your stake for placing

If your selection finishes outside the place terms for the race, both bets lose.

How do Each-Way Accumulators work?

In the case of settling Each-Way Accumulators, the win portion of the first bet will be carried over to the win portion of the following bet, and similarly, the each-way portion of the bet will be carried over to the each-way portion of the following bet.

Example:

You place a 1 USD e/w accumulator on selection A in Race A and selection B in Race B. This means you have an outright (win) accumulator and a place accumulator

If selection A wins and selection B only places, the outright portion of the accumulator will lose, but the place portion will win.

If selection A only places and selection B wins, again, the outright portion of the accumulator will lose, but the place portion will win.

Last Revision: 26/07/16 (Version: #40)

Snap Bets

Snap Bets allow you to bet on whether you think a specific event will happen within the next 1 or 5 minutes of a live soccer match, giving you the incredible potential to win on every minute of your favorite live games!

Think Rooney's about to lose it? Bet on a booking!

Think the goalie's lost his grip? Bet on a corner!

You can choose to bet on goals, corners, bookings, penalties, throw-ins, free kicks and goal kicks to happen during the game's next 1 minute or 5 minutes:

Event Description
Goal The time at which a goal is scored
Corner The time at which a corner is awarded
Booking The time at which a yellow or red card is shown to a participating player
Penalty The time at which a penalty is awarded
Throw-In The time at which a throw-in is awarded
Free Kick The time at which a free kick is awarded
Goal Kick The time at which a goal kick is awarded

1 minute refers to 00:00 – 00:59 seconds of the relevant 1 minute period.

5 minutes refers to 00:00 – 04:59 seconds of the relevant 5 minute period.

Injury time is not included.

Here's how it works:

  • Select the live match you want to bet on
  • Choose the specific Snap Bets from the list of options
  • Select your bet
  • Enter your stake on your bet slip and click on 'Place bets'

Turn up the heat on your live betting experience: try Snap Bets now.

Last Revision: 26 September 2016 (Version #1)

Handicap Betting

The Asian Line is a special type of handicap used for soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing for more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes.

Asian Handicap What it means
0 You win if your team wins the match. If there's a draw (0 goals difference), you are refunded your stake.
0.25 You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
0.5 You win if your team draws or wins the match.
0.75 You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the amount staked.
1 You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded.
-0.25 You win if your team wins the match. If it draws you lose half of the amount staked.
-0.5 You win if your team wins the match.
-0.75 You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
-1 You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded.

Live betting example:

Juventus vs Man.United - Live score 1:0

Team Asian Handicap Odds
Juventus -0.75 5/6 (1.80)
Manchester +0.75 23/20 (2.15)

Final score 3:0
If you bet on Juventus $100, your net win is $80


Final score 2:0, 3:1
If you bet on Juventus $100, your net win $40


Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3
If you bet on Man. United $100, your net win is $115

3-Way Handicap

In a 3-Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets.

Handicap (-1) - You win if your team wins the match with a goal difference of two or more.
Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference.
Handicap (+1) - You win if your team draws or win the match.

Last Revision: 26 September 2016 (Version #1)

Singles and Parlays

Broaden your betting possibilities by going beyond the 1 selection opportunities offered by singles betting... Discover a world of winning chances across multiple selections with Parlay Bets...

Singles and Parlays

Bet name No. of Selections
Single 1
Double 2
Treble 3
4-Fold 4
5-Fold 5
6-Fold 6
7-Fold 7
8-Fold 8
9-Fold 9
10-Fold 10
11-Fold 11
12-Fold 12
13-Fold 13
14-Fold 14
15-Fold 15
16-Fold 16
17-Fold 17
18-Fold 18
19-Fold 19
20-Fold 20

In all cases, all selections must be successful to be a winner. If one or more selections from the parlay are cancelled, the Bet stands as soon as at least one of the remaining selections is settled as a winner or loser.

Push

This is a game / selection that is tied after taking the handicap/spread into account. All Bets will be settled as a Draw which means the prize will be equal to the original bet amount and subject to any applicable Offsets as described in the Terms and Conditions.

Non-Runner

A non-runner is a selection that is named but doesn't take part in the event. If your selection is a non-runner, your bet will be void (and your stake returned). If the selection is part of a parlay, the Bet will be downgraded to the next selection, e.g. a treble becomes a double, a double becomes a single, etc.

Void

In all cases where the term ‘void’ is used, settlement will be as follows:

  • Single bets - stakes will be refunded.
  • Parlay bets - void selections will be treated as non-runners within the bet, meaning If the selection is part of a parlay, the bet will be downgraded to the next selection, e.g. a treble becomes a double, a double becomes a single, etc.

Last Revision: 26/07/16 (Version: #40)

Teaser Bets

A teaser bet allows you to adjust the points spread and game totals on two or more American Football or Basketball teams by choosing a fixed number of points. The number of teams and points selected determines your payout odds.

How do teaser bets work?

All selections must be successful for the teaser bet to win. If a selection in a two team teaser is a push, the bet will be considered "no action" and the stake will be refunded. A push in teasers of more than two teams will result in the bet dropping to the next level down, if available, or losing if not.

Teaser bets will only be allowed on pre-match events and only for selected leagues, including:

i. Regular teasers for NBA, NFL or any other league in which teaser bets are allowed (4, 4.5 and 5 for Basketball and 6, 6.5 and 7 for American Football)
ii. SUPER TEASERS: 3 teams teaser - buying 8 points, ties lose, odds -120/1.83
iii. MONSTER TEASER: 4 teams teaser - buying 10 points, ties lose, odds -120/1.83
iv. FOOTBALL - SUPER TEASERS: 3 teams teaser - buying 10 points, ties lose, odds -120/1.83
v. FOOTBALL - MONSTER TEASER: 4 teams teaser - buying 13 points, ties lose, odds -140/1.71

Buying points

Buying points allows you to change the point-spread or game total of an American Football or Basketball game. You can move the point-spread so you get more points when betting the underdog, and fewer points when betting on the favorite. You can move the total so you get a higher total when betting the under or a lower total if betting the over.

Last Revision: 12 September 2018 (Version: #41)

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